more chrome
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@@ -6,6 +6,7 @@ using OpenRa.Game.Graphics;
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using OpenRa.Game.Support;
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using OpenRa.Game.Support;
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using System.Drawing;
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using System.Drawing;
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using IjwFramework.Types;
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using IjwFramework.Types;
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using IjwFramework.Collections;
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namespace OpenRa.Game
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namespace OpenRa.Game
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{
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{
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@@ -20,6 +21,8 @@ namespace OpenRa.Game
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readonly Animation cantBuild;
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readonly Animation cantBuild;
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readonly List<Pair<Rectangle, string>> buildItems = new List<Pair<Rectangle, string>>();
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readonly List<Pair<Rectangle, string>> buildItems = new List<Pair<Rectangle, string>>();
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readonly Cache<string, Animation> clockAnimations;
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readonly List<Sprite> digitSprites;
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public Chrome(Renderer r)
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public Chrome(Renderer r)
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{
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{
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@@ -28,8 +31,8 @@ namespace OpenRa.Game
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chromeRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
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chromeRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
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buildPaletteRenderer = new SpriteRenderer(renderer, true);
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buildPaletteRenderer = new SpriteRenderer(renderer, true);
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specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 64, 256), TextureChannel.Alpha);
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specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 256), TextureChannel.Alpha);
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moneyBinSprite = new Sprite(specialBin, new Rectangle(128, 0, 384, 64), TextureChannel.Alpha);
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moneyBinSprite = new Sprite(specialBin, new Rectangle(512-320, 0, 320, 64), TextureChannel.Alpha);
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sprites = groups
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sprites = groups
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.SelectMany(g => Rules.Categories[g])
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.SelectMany(g => Rules.Categories[g])
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@@ -40,6 +43,16 @@ namespace OpenRa.Game
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cantBuild = new Animation("clock");
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cantBuild = new Animation("clock");
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cantBuild.PlayFetchIndex("idle", () => 0);
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cantBuild.PlayFetchIndex("idle", () => 0);
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clockAnimations = new Cache<string, Animation>(
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s => {
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var anim = new Animation("clock");
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anim.PlayFetchIndex("idle", ClockAnimFrame(s));
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return anim;
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});
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digitSprites = Util.MakeArray(10, a => a)
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.Select(n => new Sprite(specialBin, new Rectangle(32 + 14 * n, 0, 14, 17), TextureChannel.Alpha)).ToList();
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}
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}
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public void Draw()
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public void Draw()
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@@ -59,7 +72,15 @@ namespace OpenRa.Game
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PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
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PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
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chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
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chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 384, 0 ), 0);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 320, 0 ), 0);
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var moneyDigits = Game.LocalPlayer.Cash.ToString();
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var x = Game.viewport.Width - 155;
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foreach( var d in moneyDigits.Reverse() )
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{
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chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x,6), 0);
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x -= 14;
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}
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chromeRenderer.Flush();
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chromeRenderer.Flush();
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DrawBuildPalette("Building");
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DrawBuildPalette("Building");
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@@ -68,6 +89,17 @@ namespace OpenRa.Game
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static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
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static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
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Dictionary<string, Sprite> sprites;
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Dictionary<string, Sprite> sprites;
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const int NumClockFrames = 54;
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Func<int> ClockAnimFrame(string group)
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{
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return () =>
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{
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var producing = Game.LocalPlayer.Producing(group);
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if (producing == null) return 0;
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return (producing.TotalTime - producing.RemainingTime) * NumClockFrames / producing.TotalTime;
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};
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}
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void DrawBuildPalette(string queueName)
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void DrawBuildPalette(string queueName)
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{
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{
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var buildItem = Game.LocalPlayer.Producing(queueName);
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var buildItem = Game.LocalPlayer.Producing(queueName);
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@@ -76,18 +108,22 @@ namespace OpenRa.Game
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var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
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var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
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var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
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var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
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.Where( a => Rules.UnitInfo[a].TechLevel != -1 )
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.OrderBy( a => Rules.UnitInfo[a].TechLevel );
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.OrderBy( a => Rules.UnitInfo[a].TechLevel );
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var currentItem = Game.LocalPlayer.Producing(queueName);
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foreach (var item in allItems)
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foreach (var item in allItems)
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{
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{
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if (Rules.UnitInfo[item].TechLevel == -1) continue;
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var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64 - 10, 40 + 48 * y, 64, 48);
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var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64 - 20, 32 + 48 * y, 64, 48);
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buildPaletteRenderer.DrawSprite(sprites[item], Game.viewport.Location + new float2(rect.Location), 0);
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buildPaletteRenderer.DrawSprite(sprites[item], Game.viewport.Location + new float2(rect.Location), 0);
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if (!buildableItems.Contains(item))
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if (!buildableItems.Contains(item) || (currentItem != null && currentItem.Item != item))
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{
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/* don't have the necessary prereqs! */
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buildPaletteRenderer.DrawSprite(cantBuild.Image, Game.viewport.Location + new float2(rect.Location), 0);
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buildPaletteRenderer.DrawSprite(cantBuild.Image, Game.viewport.Location + new float2(rect.Location), 0);
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}
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if (currentItem != null && currentItem.Item == item)
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buildPaletteRenderer.DrawSprite(clockAnimations[queueName].Image,
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Game.viewport.Location + new float2(rect.Location), 0);
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buildItems.Add(Pair.New(rect, item));
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buildItems.Add(Pair.New(rect, item));
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if (++x == 3) { x = 0; y++; }
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if (++x == 3) { x = 0; y++; }
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@@ -25,7 +25,7 @@ namespace OpenRa.Game
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Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
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Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
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const int spriteWidth = 64, spriteHeight = 48;
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const int spriteWidth = 64, spriteHeight = 48;
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static string[] groups = new string[] { "Building", "Vehicle", "Ship", "Infantry", "Plane" };
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static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
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Dictionary<string, Animation> clockAnimations = new Dictionary<string,Animation>(); //group->clockAnimation
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Dictionary<string, Animation> clockAnimations = new Dictionary<string,Animation>(); //group->clockAnimation
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BIN
specialbin.png
BIN
specialbin.png
Binary file not shown.
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 22 KiB |
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