more chrome

This commit is contained in:
Chris Forbes
2009-11-16 22:49:09 +13:00
parent 9562f16d5a
commit 533440280a
4 changed files with 46 additions and 10 deletions

View File

@@ -6,6 +6,7 @@ using OpenRa.Game.Graphics;
using OpenRa.Game.Support;
using System.Drawing;
using IjwFramework.Types;
using IjwFramework.Collections;
namespace OpenRa.Game
{
@@ -20,6 +21,8 @@ namespace OpenRa.Game
readonly Animation cantBuild;
readonly List<Pair<Rectangle, string>> buildItems = new List<Pair<Rectangle, string>>();
readonly Cache<string, Animation> clockAnimations;
readonly List<Sprite> digitSprites;
public Chrome(Renderer r)
{
@@ -28,8 +31,8 @@ namespace OpenRa.Game
chromeRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
buildPaletteRenderer = new SpriteRenderer(renderer, true);
specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 64, 256), TextureChannel.Alpha);
moneyBinSprite = new Sprite(specialBin, new Rectangle(128, 0, 384, 64), TextureChannel.Alpha);
specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 256), TextureChannel.Alpha);
moneyBinSprite = new Sprite(specialBin, new Rectangle(512-320, 0, 320, 64), TextureChannel.Alpha);
sprites = groups
.SelectMany(g => Rules.Categories[g])
@@ -40,6 +43,16 @@ namespace OpenRa.Game
cantBuild = new Animation("clock");
cantBuild.PlayFetchIndex("idle", () => 0);
clockAnimations = new Cache<string, Animation>(
s => {
var anim = new Animation("clock");
anim.PlayFetchIndex("idle", ClockAnimFrame(s));
return anim;
});
digitSprites = Util.MakeArray(10, a => a)
.Select(n => new Sprite(specialBin, new Rectangle(32 + 14 * n, 0, 14, 17), TextureChannel.Alpha)).ToList();
}
public void Draw()
@@ -59,7 +72,15 @@ namespace OpenRa.Game
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 384, 0 ), 0);
chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 320, 0 ), 0);
var moneyDigits = Game.LocalPlayer.Cash.ToString();
var x = Game.viewport.Width - 155;
foreach( var d in moneyDigits.Reverse() )
{
chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x,6), 0);
x -= 14;
}
chromeRenderer.Flush();
DrawBuildPalette("Building");
@@ -68,6 +89,17 @@ namespace OpenRa.Game
static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
Dictionary<string, Sprite> sprites;
const int NumClockFrames = 54;
Func<int> ClockAnimFrame(string group)
{
return () =>
{
var producing = Game.LocalPlayer.Producing(group);
if (producing == null) return 0;
return (producing.TotalTime - producing.RemainingTime) * NumClockFrames / producing.TotalTime;
};
}
void DrawBuildPalette(string queueName)
{
var buildItem = Game.LocalPlayer.Producing(queueName);
@@ -76,18 +108,22 @@ namespace OpenRa.Game
var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray();
var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName)
.Where( a => Rules.UnitInfo[a].TechLevel != -1 )
.OrderBy( a => Rules.UnitInfo[a].TechLevel );
var currentItem = Game.LocalPlayer.Producing(queueName);
foreach (var item in allItems)
{
if (Rules.UnitInfo[item].TechLevel == -1) continue;
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64 - 20, 32 + 48 * y, 64, 48);
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64 - 10, 40 + 48 * y, 64, 48);
buildPaletteRenderer.DrawSprite(sprites[item], Game.viewport.Location + new float2(rect.Location), 0);
if (!buildableItems.Contains(item))
{
/* don't have the necessary prereqs! */
if (!buildableItems.Contains(item) || (currentItem != null && currentItem.Item != item))
buildPaletteRenderer.DrawSprite(cantBuild.Image, Game.viewport.Location + new float2(rect.Location), 0);
}
if (currentItem != null && currentItem.Item == item)
buildPaletteRenderer.DrawSprite(clockAnimations[queueName].Image,
Game.viewport.Location + new float2(rect.Location), 0);
buildItems.Add(Pair.New(rect, item));
if (++x == 3) { x = 0; y++; }

View File

@@ -25,7 +25,7 @@ namespace OpenRa.Game
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
const int spriteWidth = 64, spriteHeight = 48;
static string[] groups = new string[] { "Building", "Vehicle", "Ship", "Infantry", "Plane" };
static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" };
Dictionary<string, Animation> clockAnimations = new Dictionary<string,Animation>(); //group->clockAnimation

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