Fix bad uses of FirstEnabledTraitOrDefault on TraitInfos.
These are not traits so this method does not work. We can use EnabledByDefault on the ConditionalTraitInfo instead.
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committed by
Paul Chote
parent
7a7eed4fb7
commit
5338784e45
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (actor == lastActor && hotkey == lastHotkey && pm.PowerState == lastPowerState)
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return;
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var tooltip = actor.TraitInfos<TooltipInfo>().FirstEnabledTraitOrDefault();
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var tooltip = actor.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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var name = tooltip != null ? tooltip.Name : actor.Name;
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var buildable = actor.TraitInfo<BuildableInfo>();
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var cost = actor.TraitInfo<ValuedInfo>().Cost;
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@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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ActorInfo ai;
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if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai))
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{
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var actorTooltip = ai.TraitInfos<TooltipInfo>().FirstEnabledTraitOrDefault();
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var actorTooltip = ai.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
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if (actorTooltip != null)
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return actorTooltip.Name;
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}
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