Fix bad uses of FirstEnabledTraitOrDefault on TraitInfos.

These are not traits so this method does not work. We can use EnabledByDefault on the ConditionalTraitInfo instead.
This commit is contained in:
RoosterDragon
2017-12-07 21:00:50 +00:00
committed by Paul Chote
parent 7a7eed4fb7
commit 5338784e45
3 changed files with 5 additions and 5 deletions

View File

@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (actor == lastActor && hotkey == lastHotkey && pm.PowerState == lastPowerState)
return;
var tooltip = actor.TraitInfos<TooltipInfo>().FirstEnabledTraitOrDefault();
var tooltip = actor.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
var name = tooltip != null ? tooltip.Name : actor.Name;
var buildable = actor.TraitInfo<BuildableInfo>();
var cost = actor.TraitInfo<ValuedInfo>().Cost;
@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
ActorInfo ai;
if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai))
{
var actorTooltip = ai.TraitInfos<TooltipInfo>().FirstEnabledTraitOrDefault();
var actorTooltip = ai.TraitInfos<TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
if (actorTooltip != null)
return actorTooltip.Name;
}