Flip tooltips above the cursor at the bottom of the screen.
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@@ -19,7 +19,10 @@ namespace OpenRA.Mods.Common.Widgets
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public class TooltipContainerWidget : Widget
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public class TooltipContainerWidget : Widget
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{
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{
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static readonly Action Nothing = () => { };
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static readonly Action Nothing = () => { };
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public int2 CursorOffset = new int2(0, 20);
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public int2 CursorOffset = new int2(0, 20);
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public int BottomEdgeYOffset = -5;
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public Action BeforeRender = Nothing;
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public Action BeforeRender = Nothing;
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public int TooltipDelay = 5;
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public int TooltipDelay = 5;
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Widget tooltip;
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Widget tooltip;
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@@ -52,8 +55,13 @@ namespace OpenRA.Mods.Common.Widgets
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var pos = Viewport.LastMousePos + (CursorProvider.CursorViewportZoomed ? CursorOffset * 2 : CursorOffset);
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var pos = Viewport.LastMousePos + (CursorProvider.CursorViewportZoomed ? CursorOffset * 2 : CursorOffset);
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if (tooltip != null)
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if (tooltip != null)
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{
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{
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// If the tooltip overlaps the right edge of the screen, move it left until it fits
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if (pos.X + tooltip.Bounds.Right > Game.Renderer.Resolution.Width)
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if (pos.X + tooltip.Bounds.Right > Game.Renderer.Resolution.Width)
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pos = pos.WithX(Game.Renderer.Resolution.Width - tooltip.Bounds.Right);
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pos = pos.WithX(Game.Renderer.Resolution.Width - tooltip.Bounds.Right);
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// If the tooltip overlaps the bottom edge of the screen, switch tooltip above cursor
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if (pos.Y + tooltip.Bounds.Bottom > Game.Renderer.Resolution.Height)
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pos = pos.WithY(Viewport.LastMousePos.Y + (CursorProvider.CursorViewportZoomed ? 2 : 1) * BottomEdgeYOffset - tooltip.Bounds.Height);
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}
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}
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return pos;
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return pos;
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