pool CellInfo[,] to save massive amounts of memory (now uses only 512K for CellInfos on default-sized maps)
This commit is contained in:
@@ -87,12 +87,13 @@ namespace OpenRA.Mods.RA.Move
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{
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{
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using (new PerfSample("Pathfinder"))
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using (new PerfSample("Pathfinder"))
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{
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{
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while (!search.queue.Empty)
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using(search)
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{
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while (!search.queue.Empty)
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var p = search.Expand( world );
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{
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if (search.heuristic(p) == 0)
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var p = search.Expand(world);
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return MakePath(search.cellInfo, p);
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if (search.heuristic(p) == 0)
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}
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return MakePath(search.cellInfo, p);
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}
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// no path exists
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// no path exists
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return new List<int2>();
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return new List<int2>();
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@@ -113,33 +114,35 @@ namespace OpenRA.Mods.RA.Move
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ret.Add(pathNode);
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ret.Add(pathNode);
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CheckSanePath(ret);
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CheckSanePath(ret);
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return ret;
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return ret;
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}
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}
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public List<int2> FindBidiPath( /* searches from both ends toward each other */
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public List<int2> FindBidiPath( /* searches from both ends toward each other */
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PathSearch fromSrc,
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PathSearch fromSrc,
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PathSearch fromDest)
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PathSearch fromDest)
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{
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{
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using (new PerfSample("Pathfinder"))
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using (new PerfSample("Pathfinder"))
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{
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{
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while (!fromSrc.queue.Empty && !fromDest.queue.Empty)
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using (fromSrc)
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{
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using (fromDest)
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/* make some progress on the first search */
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while (!fromSrc.queue.Empty && !fromDest.queue.Empty)
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var p = fromSrc.Expand( world );
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{
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/* make some progress on the first search */
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if (fromDest.cellInfo[p.X, p.Y].Seen && fromDest.cellInfo[p.X, p.Y].MinCost < float.PositiveInfinity)
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var p = fromSrc.Expand(world);
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return MakeBidiPath(fromSrc, fromDest, p);
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if (fromDest.cellInfo[p.X, p.Y].Seen && fromDest.cellInfo[p.X, p.Y].MinCost < float.PositiveInfinity)
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/* make some progress on the second search */
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return MakeBidiPath(fromSrc, fromDest, p);
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var q = fromDest.Expand( world );
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/* make some progress on the second search */
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if (fromSrc.cellInfo[q.X, q.Y].Seen && fromSrc.cellInfo[q.X, q.Y].MinCost < float.PositiveInfinity)
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var q = fromDest.Expand(world);
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return MakeBidiPath(fromSrc, fromDest, q);
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}
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if (fromSrc.cellInfo[q.X, q.Y].Seen && fromSrc.cellInfo[q.X, q.Y].MinCost < float.PositiveInfinity)
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return MakeBidiPath(fromSrc, fromDest, q);
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return new List<int2>();
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}
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}
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return new List<int2>();
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}
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}
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}
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static List<int2> MakeBidiPath(PathSearch a, PathSearch b, int2 p)
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static List<int2> MakeBidiPath(PathSearch a, PathSearch b, int2 p)
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Move
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namespace OpenRA.Mods.RA.Move
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{
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{
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public class PathSearch
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public class PathSearch : IDisposable
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{
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{
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World world;
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World world;
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public CellInfo[ , ] cellInfo;
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public CellInfo[ , ] cellInfo;
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@@ -191,15 +191,47 @@ namespace OpenRA.Mods.RA.Move
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search.AddInitialCell( sl );
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search.AddInitialCell( sl );
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return search;
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return search;
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}
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static readonly Queue<CellInfo[,]> cellInfoPool = new Queue<CellInfo[,]>();
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static CellInfo[,] GetFromPool()
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{
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lock (cellInfoPool)
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return cellInfoPool.Dequeue();
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}
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static void PutBackIntoPool(CellInfo[,] ci)
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{
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lock (cellInfoPool)
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cellInfoPool.Enqueue(ci);
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}
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}
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CellInfo[ , ] InitCellInfo()
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CellInfo[ , ] InitCellInfo()
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{
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{
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var cellInfo = new CellInfo[ world.Map.MapSize.X, world.Map.MapSize.Y ];
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CellInfo[,] result = null;
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while (cellInfoPool.Count > 0)
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{
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var cellInfo = GetFromPool();
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if (cellInfo.GetUpperBound(0) != world.Map.MapSize.X - 1 ||
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cellInfo.GetUpperBound(1) != world.Map.MapSize.Y - 1)
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{
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Game.Debug("Discarding old pooled CellInfo of wrong size.");
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continue;
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}
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result = cellInfo;
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break;
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}
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if (result == null)
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result = new CellInfo[ world.Map.MapSize.X, world.Map.MapSize.Y ];
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for( int x = 0 ; x < world.Map.MapSize.X ; x++ )
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for( int x = 0 ; x < world.Map.MapSize.X ; x++ )
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for( int y = 0 ; y < world.Map.MapSize.Y ; y++ )
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for( int y = 0 ; y < world.Map.MapSize.Y ; y++ )
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cellInfo[ x, y ] = new CellInfo( int.MaxValue, new int2( x, y ), false );
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result[ x, y ] = new CellInfo( int.MaxValue, new int2( x, y ), false );
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return cellInfo;
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return result;
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}
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}
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public static Func<int2, int> DefaultEstimator( int2 destination )
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public static Func<int2, int> DefaultEstimator( int2 destination )
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@@ -211,6 +243,20 @@ namespace OpenRA.Mods.RA.Move
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int straight = Math.Abs( d.X - d.Y );
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int straight = Math.Abs( d.X - d.Y );
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return (3400 * diag / 24) + (100 * straight);
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return (3400 * diag / 24) + (100 * straight);
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};
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};
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}
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed)
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return;
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disposed = true;
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GC.SuppressFinalize(this);
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PutBackIntoPool(cellInfo);
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cellInfo = null;
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}
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~PathSearch() { Dispose(); }
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}
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}
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}
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}
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