Prevent player name from becoming part of a formatting string.
fixes #6524
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@@ -241,8 +241,8 @@ namespace OpenRA.Network
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SetPlayerStance(world, order.Player, targetPlayer, newStance);
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Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
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order.Player.PlayerName, targetPlayer.PlayerName, newStance));
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Game.Debug("{0} has set diplomatic stance vs {1} to {2}",
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order.Player.PlayerName, targetPlayer.PlayerName, newStance);
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// automatically declare war reciprocally
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if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
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