Prevent player name from becoming part of a formatting string.
fixes #6524
This commit is contained in:
@@ -241,8 +241,8 @@ namespace OpenRA.Network
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SetPlayerStance(world, order.Player, targetPlayer, newStance);
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SetPlayerStance(world, order.Player, targetPlayer, newStance);
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Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
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Game.Debug("{0} has set diplomatic stance vs {1} to {2}",
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order.Player.PlayerName, targetPlayer.PlayerName, newStance));
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order.Player.PlayerName, targetPlayer.PlayerName, newStance);
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// automatically declare war reciprocally
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// automatically declare war reciprocally
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if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
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if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
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@@ -140,7 +140,7 @@ namespace OpenRA.Traits
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return;
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return;
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}
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}
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Game.Debug("Cheat used: {0} by {1}".F(order.OrderString, self.Owner.PlayerName));
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Game.Debug("Cheat used: {0} by {1}", order.OrderString, self.Owner.PlayerName);
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}
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}
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}
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}
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}
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}
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA
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public void OnPlayerLost(Player player)
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public void OnPlayerLost(Player player)
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{
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{
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Game.Debug("{0} is defeated.".F(player.PlayerName));
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Game.Debug("{0} is defeated.", player.PlayerName);
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foreach (var a in player.World.Actors.Where(a => a.Owner == player))
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foreach (var a in player.World.Actors.Where(a => a.Owner == player))
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a.Kill(a);
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a.Kill(a);
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA
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public void OnPlayerWon(Player player)
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public void OnPlayerWon(Player player)
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{
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{
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Game.Debug("{0} is victorious.".F(player.PlayerName));
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Game.Debug("{0} is victorious.", player.PlayerName);
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if (player == player.World.LocalPlayer)
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if (player == player.World.LocalPlayer)
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Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Country.Race));
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Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Country.Race));
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.RA
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public void OnPlayerLost(Player player)
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public void OnPlayerLost(Player player)
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{
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{
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Game.Debug("{0} is defeated.".F(player.PlayerName));
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Game.Debug("{0} is defeated.", player.PlayerName);
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foreach (var a in player.World.Actors.Where(a => a.Owner == player))
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foreach (var a in player.World.Actors.Where(a => a.Owner == player))
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a.Kill(a);
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a.Kill(a);
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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.RA
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public void OnPlayerWon(Player player)
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public void OnPlayerWon(Player player)
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{
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{
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Game.Debug("{0} is victorious.".F(player.PlayerName));
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Game.Debug("{0} is victorious.", player.PlayerName);
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if (player == player.World.LocalPlayer)
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if (player == player.World.LocalPlayer)
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Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Country.Race));
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Game.RunAfterDelay(info.NotificationDelay, () => Sound.PlayNotification(player.World.Map.Rules, player, "Speech", "Win", player.Country.Race));
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