Don't pass movement class via IsPassable directly

Let IsPassable get that info from the locomotor instead.
This commit is contained in:
reaperrr
2018-03-23 23:47:03 +01:00
committed by abcdefg30
parent a52e83ca49
commit 5364515004
9 changed files with 25 additions and 35 deletions

View File

@@ -169,9 +169,9 @@ namespace OpenRA.Mods.Common.Traits
return TilesetTerrainInfo[tileset].Select(ti => ti.Cost < int.MaxValue).ToBits();
}
public int GetMovementClass(TileSet tileset)
public uint GetMovementClass(TileSet tileset)
{
return TilesetMovementClass[tileset];
return (uint)TilesetMovementClass[tileset];
}
public int TileSetMovementHash(TileSet tileSet)