Lobby player listing working with widgets

This commit is contained in:
alzeih
2010-04-24 19:38:58 +12:00
parent bd4f66b433
commit 53865f974e
6 changed files with 291 additions and 110 deletions

View File

@@ -9,15 +9,15 @@ namespace OpenRA.Widgets.Delegates
{
public class LobbyDelegate : IWidgetDelegate
{
Widget PlayerTemplate;
Widget Players;
Widget Players, LocalPlayerTemplate, RemotePlayerTemplate;
public LobbyDelegate ()
{
var r = Chrome.rootWidget;
var lobby = r.GetWidget("SERVER_LOBBY");
Players = Chrome.rootWidget.GetWidget("SERVER_LOBBY").GetWidget("PLAYERS");
PlayerTemplate = Players.GetWidget("TEMPLATE");
LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON");
@@ -26,11 +26,9 @@ namespace OpenRA.Widgets.Delegates
return true;
};
mapButton.IsVisible = () => {return (mapButton.Visible && Game.IsHost);};
mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
Game.LobbyInfoChanged += () => UpdatePlayerList();
UpdatePlayerList();
Game.LobbyInfoChanged += UpdatePlayerList;
}
void UpdatePlayerList()
@@ -41,37 +39,53 @@ namespace OpenRA.Widgets.Delegates
foreach(var client in Game.LobbyInfo.Clients)
{
var c = client;
Log.Write("Client {0}",c.Name);
var template = PlayerTemplate.Clone();
var pos = template.DrawPosition();
var template = (client.Index == Game.LocalClient.Index)? LocalPlayerTemplate.Clone() : RemotePlayerTemplate.Clone();
template.Id = "PLAYER_{0}".F(c.Index);
template.Parent = Players;
template.Parent = Players;
template.GetWidget<LabelWidget>("NAME").GetText = () => c.Name;
template.GetWidget<ButtonWidget>("NAME").GetText = () => c.Name;
//TODO: Real Color Button
var color = template.GetWidget<ButtonWidget>("COLOR");
color.OnMouseUp = mi => CyclePalette(mi);
color.GetText = () => c.PaletteIndex.ToString();
var faction = template.GetWidget<ButtonWidget>("FACTION");
faction.OnMouseUp = mi => CycleRace(mi);
faction.GetText = () => c.Country;
var spawn = template.GetWidget<ButtonWidget>("SPAWN");
spawn.OnMouseUp = mi => CycleSpawnPoint(mi);
spawn.GetText = () => { return (c.SpawnPoint == 0) ? "-" : c.SpawnPoint.ToString(); };
var team = template.GetWidget<ButtonWidget>("TEAM");
team.OnMouseUp = mi => CycleTeam(mi);
team.GetText = () => { return (c.Team == 0) ? "-" : c.Team.ToString(); };
//It fails here
var status = template.GetWidget<CheckboxWidget>("STATUS");
status.Checked = () => { return (c.State == Session.ClientState.Ready) ? true : false; };
status.OnMouseDown = mi => CycleReady(mi);
if(client.Index == Game.LocalClient.Index)
{
//TODO: Real Color Button
var color = template.GetWidget<ButtonWidget>("COLOR");
color.OnMouseUp = CyclePalette;
color.GetText = () => c.PaletteIndex.ToString();
var faction = template.GetWidget<ButtonWidget>("FACTION");
faction.OnMouseUp = CycleRace;
faction.GetText = () => c.Country;
var spawn = template.GetWidget<ButtonWidget>("SPAWN");
spawn.OnMouseUp = CycleSpawnPoint;
spawn.GetText = () => (c.SpawnPoint == 0) ? "-" : c.SpawnPoint.ToString();
var team = template.GetWidget<ButtonWidget>("TEAM");
team.OnMouseUp = CycleTeam;
team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
var status = template.GetWidget<CheckboxWidget>("STATUS");
status.Checked = () => c.State == Session.ClientState.Ready;
status.OnMouseDown = CycleReady;
}
else
{
//TODO: Real Color Label
var color = template.GetWidget<LabelWidget>("COLOR");
color.GetText = () => c.PaletteIndex.ToString();
var faction = template.GetWidget<LabelWidget>("FACTION");
faction.GetText = () => c.Country;
var spawn = template.GetWidget<LabelWidget>("SPAWN");
spawn.GetText = () => (c.SpawnPoint == 0) ? "-" : c.SpawnPoint.ToString();
var team = template.GetWidget<LabelWidget>("TEAM");
team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
var status = template.GetWidget<CheckboxWidget>("STATUS");
status.Checked = () => c.State == Session.ClientState.Ready;
}
template.Bounds = new Rectangle(0, offset, template.Bounds.Width, template.Bounds.Height);
template.IsVisible = () => true;