Rename LocalCoordinatesModel -> BodyOrientation.
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithTurretInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<LocalCoordinatesModelInfo>
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class WithTurretInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<IBodyOrientationInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "turret";
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Render
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{
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WithTurretInfo info;
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RenderSprites rs;
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ILocalCoordinatesModel coords;
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IBodyOrientation body;
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AttackBase ab;
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Turreted t;
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IEnumerable<Armament> arms;
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Render
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{
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this.info = info;
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rs = self.Trait<RenderSprites>();
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coords = self.Trait<ILocalCoordinatesModel>();
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body = self.Trait<IBodyOrientation>();
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ab = self.TraitOrDefault<AttackBase>();
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t = self.TraitsImplementing<Turreted>()
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@@ -72,9 +72,9 @@ namespace OpenRA.Mods.RA.Render
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var recoil = arms.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
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var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
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var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
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var turretOrientation = coords.QuantizeOrientation(self, t.LocalOrientation(self));
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return t.Position(self) + coords.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
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var bodyOrientation = body.QuantizeOrientation(self, self.Orientation);
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var turretOrientation = body.QuantizeOrientation(self, t.LocalOrientation(self));
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return t.Position(self) + body.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
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}
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public void Tick(Actor self)
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