Rename LocalCoordinatesModel -> BodyOrientation.
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ThrowsParticleInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<LocalCoordinatesModelInfo>
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class ThrowsParticleInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<IBodyOrientationInfo>
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{
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public readonly string Anim = null;
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA
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var self = init.self;
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var rs = self.Trait<RenderSimple>();
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var coords = self.Trait<ILocalCoordinatesModel>();
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var body = self.Trait<IBodyOrientation>();
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// TODO: Carry orientation over from the parent instead of just facing
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var bodyFacing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : 0;
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.RA
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var throwRotation = WRot.FromFacing(Game.CosmeticRandom.Next(1024));
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var throwOffset = new WVec((int)(Game.CosmeticRandom.Gauss1D(1)*info.ThrowRange.Range), 0, 0).Rotate(throwRotation);
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initialPos = pos = info.Offset.Rotate(coords.QuantizeOrientation(self, WRot.FromFacing(bodyFacing)));
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initialPos = pos = info.Offset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(bodyFacing)));
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finalPos = initialPos + throwOffset;
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// Facing rotation
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