change Mobile, Move to use Mobile.toCell instead of Actor.Location
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@@ -114,7 +114,7 @@ namespace OpenRA.Traits
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if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
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if (!CanEnterCell(underCursor.Location, null, true)) return null;
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}
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if (MovementSpeedForCell(self, self.Location) == 0) return null; /* allow disabling move orders from modifiers */
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if (MovementSpeedForCell(self, toCell) == 0) return null; /* allow disabling move orders from modifiers */
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if (xy == toCell) return null;
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return new Order("Move", self, xy, mi.Modifiers.HasModifier(Modifiers.Shift));
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@@ -222,7 +222,7 @@ namespace OpenRA.Traits
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public virtual void FinishedMoving(Actor self)
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{
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var crushable = uim.GetUnitsAt(self.Location).Where(a => a != self && a.traits.Contains<ICrushable>());
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var crushable = uim.GetUnitsAt(toCell).Where(a => a != self && a.traits.Contains<ICrushable>());
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foreach (var a in crushable)
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{
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var crushActions = a.traits.WithInterface<ICrushable>().Where(b => b.CrushClasses.Intersect(Info.Crushes).Any());
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@@ -287,11 +287,11 @@ namespace OpenRA.Traits
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for( var i = -1; i < 2; i++ )
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for (var j = -1; j < 2; j++)
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{
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var p = self.Location + new int2(i, j);
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var p = toCell + new int2(i, j);
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if (CanEnterCell(p))
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availCells.Add(p);
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else
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if (p != nudger.Location && p != self.Location)
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if (p != nudger.Location && p != toCell)
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notStupidCells.Add(p);
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}
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