From 69ad1c9e81b7d68ce9581153ec57321c540ea7f9 Mon Sep 17 00:00:00 2001 From: SoScared Date: Sun, 11 Dec 2016 21:17:31 +0100 Subject: [PATCH] Allied defensive structures - increase cost & production time --- mods/ra/rules/structures.yaml | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index 4c36480fea..838a0fdf76 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -534,7 +534,9 @@ PBOX: Prerequisites: tent, ~structures.allies, ~techlevel.low Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: - Cost: 400 + Cost: 600 + CustomSellValue: + Value: 400 Health: HP: 400 Armor: @@ -577,7 +579,9 @@ HBOX: Prerequisites: tent, ~structures.allies, ~techlevel.medium Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: - Cost: 600 + Cost: 800 + CustomSellValue: + Value: 600 Health: HP: 450 Armor: @@ -620,7 +624,7 @@ GUN: Prerequisites: tent, ~structures.allies, ~techlevel.medium Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Valued: - Cost: 600 + Cost: 800 Tooltip: Name: Turret Building: