Move default tileset parsing to Mods.Common.
This commit is contained in:
172
OpenRA.Mods.Common/Terrain/DefaultTileCache.cs
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172
OpenRA.Mods.Common/Terrain/DefaultTileCache.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Support;
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namespace OpenRA.Mods.Common.Terrain
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{
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public class TheaterTemplate
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{
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public readonly Sprite[] Sprites;
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public readonly int Stride;
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public readonly int Variants;
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public TheaterTemplate(Sprite[] sprites, int stride, int variants)
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{
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Sprites = sprites;
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Stride = stride;
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Variants = variants;
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}
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}
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public sealed class DefaultTileCache : IDisposable
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{
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readonly Dictionary<ushort, TheaterTemplate> templates = new Dictionary<ushort, TheaterTemplate>();
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SheetBuilder sheetBuilder;
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readonly Sprite missingTile;
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readonly MersenneTwister random;
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public DefaultTileCache(DefaultTerrain terrainInfo, Action<uint, string> onMissingImage = null)
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{
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var allocated = false;
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Func<Sheet> allocate = () =>
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{
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if (allocated)
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throw new SheetOverflowException("Terrain sheet overflow. Try increasing the tileset SheetSize parameter.");
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allocated = true;
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return new Sheet(SheetType.Indexed, new Size(terrainInfo.SheetSize, terrainInfo.SheetSize));
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};
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random = new MersenneTwister();
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var frameCache = new FrameCache(Game.ModData.DefaultFileSystem, Game.ModData.SpriteLoaders);
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foreach (var t in terrainInfo.Templates)
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{
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var variants = new List<Sprite[]>();
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var templateInfo = (DefaultTerrainTemplateInfo)t.Value;
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foreach (var i in templateInfo.Images)
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{
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ISpriteFrame[] allFrames;
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if (onMissingImage != null)
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{
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try
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{
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allFrames = frameCache[i];
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}
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catch (FileNotFoundException)
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{
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onMissingImage(t.Key, i);
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continue;
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}
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}
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else
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allFrames = frameCache[i];
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var frameCount = terrainInfo.EnableDepth ? allFrames.Length / 2 : allFrames.Length;
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var indices = templateInfo.Frames != null ? templateInfo.Frames : Exts.MakeArray(t.Value.TilesCount, j => j);
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var start = indices.Min();
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var end = indices.Max();
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if (start < 0 || end >= frameCount)
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throw new YamlException("Template `{0}` uses frames [{1}..{2}] of {3}, but only [0..{4}] actually exist"
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.F(t.Key, start, end, i, frameCount - 1));
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variants.Add(indices.Select(j =>
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{
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var f = allFrames[j];
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var tile = t.Value.Contains(j) ? (DefaultTerrainTileInfo)t.Value[j] : null;
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// The internal z axis is inverted from expectation (negative is closer)
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var zOffset = tile != null ? -tile.ZOffset : 0;
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var zRamp = tile != null ? tile.ZRamp : 1f;
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var offset = new float3(f.Offset, zOffset);
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var type = SheetBuilder.FrameTypeToSheetType(f.Type);
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// Defer SheetBuilder creation until we know what type of frames we are loading!
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// TODO: Support mixed indexed and BGRA frames
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if (sheetBuilder == null)
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sheetBuilder = new SheetBuilder(SheetBuilder.FrameTypeToSheetType(f.Type), allocate);
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else if (type != sheetBuilder.Type)
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throw new YamlException("Sprite type mismatch. Terrain sprites must all be either Indexed or RGBA.");
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var s = sheetBuilder.Allocate(f.Size, zRamp, offset);
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OpenRA.Graphics.Util.FastCopyIntoChannel(s, f.Data, f.Type);
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if (terrainInfo.EnableDepth)
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{
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var depthFrame = allFrames[j + frameCount];
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var ss = sheetBuilder.Allocate(f.Size, zRamp, offset);
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OpenRA.Graphics.Util.FastCopyIntoChannel(ss, depthFrame.Data, depthFrame.Type);
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// s and ss are guaranteed to use the same sheet
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// because of the custom terrain sheet allocation
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s = new SpriteWithSecondaryData(s, s.Sheet, ss.Bounds, ss.Channel);
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}
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return s;
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}).ToArray());
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}
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var allSprites = variants.SelectMany(s => s);
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// Ignore the offsets baked into R8 sprites
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if (terrainInfo.IgnoreTileSpriteOffsets)
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allSprites = allSprites.Select(s => new Sprite(s.Sheet, s.Bounds, s.ZRamp, new float3(float2.Zero, s.Offset.Z), s.Channel, s.BlendMode));
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if (onMissingImage != null && !variants.Any())
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continue;
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templates.Add(t.Value.Id, new TheaterTemplate(allSprites.ToArray(), variants.First().Count(), templateInfo.Images.Length));
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}
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// 1x1px transparent tile
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if (sheetBuilder.Type == SheetType.BGRA)
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missingTile = sheetBuilder.Add(new byte[4], SpriteFrameType.Bgra32, new Size(1, 1));
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else
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missingTile = sheetBuilder.Add(new byte[1], SpriteFrameType.Indexed8, new Size(1, 1));
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Sheet.ReleaseBuffer();
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}
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public bool HasTileSprite(TerrainTile r, int? variant = null)
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{
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return TileSprite(r, variant) != missingTile;
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}
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public Sprite TileSprite(TerrainTile r, int? variant = null)
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{
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if (!templates.TryGetValue(r.Type, out var template))
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return missingTile;
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if (r.Index >= template.Stride)
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return missingTile;
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var start = template.Variants > 1 ? variant.HasValue ? variant.Value : random.Next(template.Variants) : 0;
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return template.Sprites[start * template.Stride + r.Index];
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}
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public Sheet Sheet { get { return sheetBuilder.Current; } }
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public void Dispose()
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{
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sheetBuilder.Dispose();
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}
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}
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}
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