remove batch fail
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@@ -39,14 +39,18 @@ namespace OpenRA.Orders
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{
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foreach (var a in world.Selection.Actors)
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foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
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t.RenderBeforeWorld(a);
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t.RenderBeforeWorld(a);
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Game.Renderer.Flush();
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}
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public void RenderAfterWorld( World world )
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{
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foreach (var a in world.Selection.Actors)
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foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
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t.RenderAfterWorld(a);
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t.RenderAfterWorld(a);
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Game.Renderer.Flush();
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}
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public string GetCursor( World world, int2 xy, MouseInput mi )
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