remove batch fail
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@@ -40,6 +40,8 @@ namespace OpenRA.Orders
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foreach (var a in world.Selection.Actors)
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foreach (var a in world.Selection.Actors)
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foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
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foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
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t.RenderBeforeWorld(a);
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t.RenderBeforeWorld(a);
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Game.Renderer.Flush();
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}
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}
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public void RenderAfterWorld( World world )
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public void RenderAfterWorld( World world )
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@@ -47,6 +49,8 @@ namespace OpenRA.Orders
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foreach (var a in world.Selection.Actors)
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foreach (var a in world.Selection.Actors)
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foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
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foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
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t.RenderAfterWorld(a);
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t.RenderAfterWorld(a);
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Game.Renderer.Flush();
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}
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}
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public string GetCursor( World world, int2 xy, MouseInput mi )
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public string GetCursor( World world, int2 xy, MouseInput mi )
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@@ -63,7 +63,6 @@ namespace OpenRA.Traits
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Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
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Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
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Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
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Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
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}
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}
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Game.Renderer.LineRenderer.Flush();
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}
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}
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}
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}
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}
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}
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