remove batch fail

This commit is contained in:
Chris Forbes
2010-08-19 18:10:38 +12:00
parent 1afcd2b98a
commit 53df4c4bfb
2 changed files with 6 additions and 3 deletions

View File

@@ -39,14 +39,18 @@ namespace OpenRA.Orders
{ {
foreach (var a in world.Selection.Actors) foreach (var a in world.Selection.Actors)
foreach (var t in a.TraitsImplementing<IPreRenderSelection>()) foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
t.RenderBeforeWorld(a); t.RenderBeforeWorld(a);
Game.Renderer.Flush();
} }
public void RenderAfterWorld( World world ) public void RenderAfterWorld( World world )
{ {
foreach (var a in world.Selection.Actors) foreach (var a in world.Selection.Actors)
foreach (var t in a.TraitsImplementing<IPostRenderSelection>()) foreach (var t in a.TraitsImplementing<IPostRenderSelection>())
t.RenderAfterWorld(a); t.RenderAfterWorld(a);
Game.Renderer.Flush();
} }
public string GetCursor( World world, int2 xy, MouseInput mi ) public string GetCursor( World world, int2 xy, MouseInput mi )

View File

@@ -63,7 +63,6 @@ namespace OpenRA.Traits
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c); Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c); Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
} }
Game.Renderer.LineRenderer.Flush();
} }
} }
} }