Use explicit interfaces in WithBuildingPlaced(Overlay|Animation).

This commit is contained in:
Paul Chote
2016-09-04 15:23:23 +01:00
parent 21f9a0ec6c
commit 53f47f8ee1
2 changed files with 15 additions and 15 deletions

View File

@@ -35,26 +35,26 @@ namespace OpenRA.Mods.Common.Traits.Render
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); buildComplete = !self.Info.HasTraitInfo<BuildingInfo>();
} }
public void BuildingComplete(Actor self) void INotifyBuildComplete.BuildingComplete(Actor self)
{ {
buildComplete = true; buildComplete = true;
} }
public void Sold(Actor self) { } void INotifySold.Sold(Actor self) { }
public void Selling(Actor self) void INotifySold.Selling(Actor self)
{ {
buildComplete = false; buildComplete = false;
} }
public void BeforeTransform(Actor self) void INotifyTransform.BeforeTransform(Actor self)
{ {
buildComplete = false; buildComplete = false;
} }
public void OnTransform(Actor self) { } void INotifyTransform.OnTransform(Actor self) { }
public void AfterTransform(Actor self) { } void INotifyTransform.AfterTransform(Actor self) { }
public void BuildingPlaced(Actor self) void INotifyBuildingPlaced.BuildingPlaced(Actor self)
{ {
if (buildComplete) if (buildComplete)
wsb.PlayCustomAnimation(self, info.Sequence, () => wsb.CancelCustomAnimation(self)); wsb.PlayCustomAnimation(self, info.Sequence, () => wsb.CancelCustomAnimation(self));

View File

@@ -55,32 +55,32 @@ namespace OpenRA.Mods.Common.Traits.Render
rs.Add(anim, info.Palette, info.IsPlayerPalette); rs.Add(anim, info.Palette, info.IsPlayerPalette);
} }
public void BuildingComplete(Actor self) void INotifyBuildComplete.BuildingComplete(Actor self)
{ {
buildComplete = true; buildComplete = true;
visible = false; visible = false;
} }
public void Sold(Actor self) { } void INotifySold.Sold(Actor self) { }
public void Selling(Actor self) void INotifySold.Selling(Actor self)
{ {
buildComplete = false; buildComplete = false;
} }
public void BeforeTransform(Actor self) void INotifyTransform.BeforeTransform(Actor self)
{ {
buildComplete = false; buildComplete = false;
} }
public void OnTransform(Actor self) { } void INotifyTransform.OnTransform(Actor self) { }
public void AfterTransform(Actor self) { } void INotifyTransform.AfterTransform(Actor self) { }
public void DamageStateChanged(Actor self, AttackInfo e) void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{ {
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name)); overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
} }
public void BuildingPlaced(Actor self) void INotifyBuildingPlaced.BuildingPlaced(Actor self)
{ {
visible = true; visible = true;
overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false); overlay.PlayThen(overlay.CurrentSequence.Name, () => visible = false);