priority-based selection

This commit is contained in:
Chris Forbes
2009-11-26 21:07:27 +13:00
parent 1948e16a3f
commit 54074de6cf
6 changed files with 94 additions and 17 deletions

View File

@@ -65,13 +65,9 @@ namespace OpenRa.Game
{
if (!(orderGenerator is PlaceBuilding))
{
if (dragStart != xy)
orderGenerator = new UnitOrderGenerator(
Game.SelectUnitsInBox(Game.CellSize * dragStart, Game.CellSize * xy));
else
orderGenerator = new UnitOrderGenerator(
Game.SelectUnitOrBuilding(Game.CellSize * xy));
orderGenerator = new UnitOrderGenerator(
Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy));
var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
.Select(a => a.traits.GetOrDefault<Mobile>())
.Where(m => m != null && m.self.Owner == Game.LocalPlayer)
@@ -114,7 +110,7 @@ namespace OpenRa.Game
.Select(a => CursorForOrderString( a.OrderString, a.Subject, a.TargetLocation ))
.FirstOrDefault(a => a != null) : null;
return c ?? (Game.SelectUnitOrBuilding(Game.CellSize * dragEnd).Any() ? Cursor.Select : Cursor.Default);
return c ?? (Game.SelectActorsInBox(Game.CellSize * dragEnd, Game.CellSize * dragEnd).Any() ? Cursor.Select : Cursor.Default);
}
Cursor CursorForOrderString( string s, Actor a, int2 location )

View File

@@ -262,15 +262,14 @@ namespace OpenRa.Game
yield return new int2(i, j);
}
public static IEnumerable<Actor> SelectUnitsInBox(float2 a, float2 b)
public static IEnumerable<Actor> SelectActorsInBox(float2 a, float2 b)
{
return FindUnits(a, b).Where(x => x.Owner == LocalPlayer && x.traits.Contains<Traits.Unit>());
}
public static IEnumerable<Actor> SelectUnitOrBuilding(float2 a)
{
var q = FindUnits(a, a);
return q.Where(x => x.traits.Contains<Traits.Unit>()).Concat(q).Take(1);
return FindUnits(a, b)
.GroupBy(x => (x.Owner == LocalPlayer) ? x.unitInfo.SelectionPriority : 0)
.OrderByDescending(g => g.Key)
.Select( g => g.AsEnumerable() )
.DefaultIfEmpty( new Actor[] {} )
.FirstOrDefault();
}
public static int GetDistanceToBase(int2 b, Player p)

View File

@@ -52,6 +52,7 @@ namespace OpenRa.Game.GameRules
public readonly int Recoil = 0;
public readonly string SecondaryAnim = null;
public readonly bool MuzzleFlash = false;
public readonly int SelectionPriority = 10;
public UnitInfo(string name) { Name = name; }

View File

@@ -80,7 +80,7 @@ namespace OpenRa.Game.Graphics
lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in Game.SelectUnitsInBox(selbox.Value.First, selbox.Value.Second))
foreach (var u in Game.SelectActorsInBox(selbox.Value.First, selbox.Value.Second))
DrawSelectionBox(u, Color.Yellow, false);
}