priority-based selection
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@@ -52,6 +52,7 @@ namespace OpenRa.Game.GameRules
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public readonly int Recoil = 0;
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public readonly string SecondaryAnim = null;
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public readonly bool MuzzleFlash = false;
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public readonly int SelectionPriority = 10;
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public UnitInfo(string name) { Name = name; }
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