priority-based selection
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@@ -80,7 +80,7 @@ namespace OpenRa.Game.Graphics
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lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
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lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
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foreach (var u in Game.SelectUnitsInBox(selbox.Value.First, selbox.Value.Second))
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foreach (var u in Game.SelectActorsInBox(selbox.Value.First, selbox.Value.Second))
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DrawSelectionBox(u, Color.Yellow, false);
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}
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