Replace CanPowerDown with ToggleConditionOnOrder.
This commit is contained in:
committed by
Oliver Brakmann
parent
b8ec20a010
commit
5425a5a28e
@@ -402,7 +402,6 @@
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<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
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<Compile Include="Traits\Player\TechTree.cs" />
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<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
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<Compile Include="Traits\Power\CanPowerDown.cs" />
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<Compile Include="Traits\Power\Player\PowerManager.cs" />
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<Compile Include="Traits\Power\Power.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnPowerState.cs" />
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@@ -836,6 +835,7 @@
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<Compile Include="Widgets\Logic\Lobby\LobbyOptionsLogic.cs" />
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<Compile Include="Traits\World\LobbyPrerequisiteCheckbox.cs" />
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<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
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<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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@@ -33,6 +33,11 @@ namespace OpenRA.Mods.Common.Orders
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return OrderInner(world, mi);
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}
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protected virtual bool IsValidTrait(T t)
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{
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return Exts.IsTraitEnabled(t);
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}
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protected IEnumerable<Order> OrderInner(World world, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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@@ -40,7 +45,7 @@ namespace OpenRA.Mods.Common.Orders
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var underCursor = world.ScreenMap.ActorsAtMouse(mi)
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.Select(a => a.Actor)
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.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.TraitsImplementing<T>()
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.Any(Exts.IsTraitEnabled));
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.Any(IsValidTrait));
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if (underCursor == null)
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yield break;
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@@ -66,10 +71,15 @@ namespace OpenRA.Mods.Common.Orders
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public abstract string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
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}
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public class PowerDownOrderGenerator : GlobalButtonOrderGenerator<CanPowerDown>
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public class PowerDownOrderGenerator : GlobalButtonOrderGenerator<ToggleConditionOnOrder>
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{
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public PowerDownOrderGenerator() : base("PowerDown") { }
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protected override bool IsValidTrait(ToggleConditionOnOrder t)
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{
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return !t.IsTraitDisabled && !t.IsTraitPaused;
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}
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public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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mi.Button = MouseButton.Left;
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112
OpenRA.Mods.Common/Traits/Conditions/ToggleConditionOnOrder.cs
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112
OpenRA.Mods.Common/Traits/Conditions/ToggleConditionOnOrder.cs
Normal file
@@ -0,0 +1,112 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Toggles a condition on and off when a specified order type is received.")]
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public class ToggleConditionOnOrderInfo : PausableConditionalTraitInfo
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{
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[FieldLoader.Require]
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[GrantedConditionReference]
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[Desc("Condition to grant.")]
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public readonly string Condition = null;
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[FieldLoader.Require]
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[Desc("Order name that toggles the condition.")]
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public readonly string OrderName = null;
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public readonly string EnabledSound = null;
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public readonly string EnabledSpeech = null;
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public readonly string DisabledSound = null;
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public readonly string DisabledSpeech = null;
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public override object Create(ActorInitializer init) { return new ToggleConditionOnOrder(init.Self, this); }
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}
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public class ToggleConditionOnOrder : PausableConditionalTrait<ToggleConditionOnOrderInfo>, IResolveOrder
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{
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ConditionManager conditionManager;
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int conditionToken = ConditionManager.InvalidConditionToken;
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// If the trait is paused this may be true with no condition granted
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[Sync] bool enabled = false;
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public ToggleConditionOnOrder(Actor self, ToggleConditionOnOrderInfo info)
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: base(info) { }
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protected override void Created(Actor self)
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{
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base.Created(self);
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conditionManager = self.TraitOrDefault<ConditionManager>();
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}
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void SetCondition(Actor self, bool granted)
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{
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if (conditionManager == null)
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return;
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if (granted && conditionToken == ConditionManager.InvalidConditionToken)
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{
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conditionToken = conditionManager.GrantCondition(self, Info.Condition);
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if (Info.EnabledSound != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.EnabledSound, self.Owner.Faction.InternalName);
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if (Info.EnabledSpeech != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.EnabledSpeech, self.Owner.Faction.InternalName);
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}
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else if (!granted && conditionToken != ConditionManager.InvalidConditionToken)
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{
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conditionToken = conditionManager.RevokeCondition(self, conditionToken);
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if (Info.DisabledSound != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.DisabledSound, self.Owner.Faction.InternalName);
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if (Info.DisabledSpeech != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.DisabledSpeech, self.Owner.Faction.InternalName);
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}
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (!IsTraitDisabled && !IsTraitPaused && order.OrderString == Info.OrderName)
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{
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enabled = !enabled;
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SetCondition(self, enabled);
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}
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}
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protected override void TraitDisabled(Actor self)
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{
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// Disabling the trait resets the condition
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enabled = false;
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SetCondition(self, false);
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}
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protected override void TraitPaused(Actor self)
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{
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// Pausing the trait removes the condition
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// but does not reset the enabled value
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SetCondition(self, false);
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}
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protected override void TraitResumed(Actor self)
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{
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// Unpausing the trait restores the previous state
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SetCondition(self, enabled);
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}
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}
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}
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@@ -1,125 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The player can disable the power individually on this actor.")]
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public class CanPowerDownInfo : ConditionalTraitInfo, Requires<PowerInfo>
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{
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[FieldLoader.Require]
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[GrantedConditionReference]
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[Desc("Condition to grant.")]
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public readonly string PowerdownCondition = null;
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[Desc("Restore power when this trait is disabled.")]
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public readonly bool CancelWhenDisabled = false;
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public readonly string PowerupSound = null;
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public readonly string PowerdownSound = null;
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public readonly string PowerupSpeech = null;
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public readonly string PowerdownSpeech = null;
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public override object Create(ActorInitializer init) { return new CanPowerDown(init.Self, this); }
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}
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public class CanPowerDown : ConditionalTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, INotifyOwnerChanged
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{
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[Sync] bool isPoweredDown = false;
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PowerManager power;
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ConditionManager conditionManager;
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int conditionToken = ConditionManager.InvalidConditionToken;
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public CanPowerDown(Actor self, CanPowerDownInfo info)
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: base(info)
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{
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power = self.Owner.PlayerActor.Trait<PowerManager>();
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}
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protected override void Created(Actor self)
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{
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base.Created(self);
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conditionManager = self.TraitOrDefault<ConditionManager>();
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}
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protected override void TraitEnabled(Actor self)
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{
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Update(self);
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power.UpdateActor(self);
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}
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void Update(Actor self)
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{
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if (conditionManager == null)
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return;
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if (isPoweredDown && conditionToken == ConditionManager.InvalidConditionToken)
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conditionToken = conditionManager.GrantCondition(self, Info.PowerdownCondition);
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else if (!isPoweredDown && conditionToken != ConditionManager.InvalidConditionToken)
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conditionToken = conditionManager.RevokeCondition(self, conditionToken);
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (!IsTraitDisabled && order.OrderString == "PowerDown")
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{
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isPoweredDown = !isPoweredDown;
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if (Info.PowerupSound != null && isPoweredDown)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.PowerupSound, self.Owner.Faction.InternalName);
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if (Info.PowerdownSound != null && !isPoweredDown)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.PowerdownSound, self.Owner.Faction.InternalName);
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if (Info.PowerupSpeech != null && isPoweredDown)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.PowerupSpeech, self.Owner.Faction.InternalName);
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if (Info.PowerdownSpeech != null && !isPoweredDown)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.PowerdownSpeech, self.Owner.Faction.InternalName);
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Update(self);
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power.UpdateActor(self);
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}
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}
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int IPowerModifier.GetPowerModifier()
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{
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return !IsTraitDisabled && isPoweredDown ? 0 : 100;
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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power = newOwner.PlayerActor.Trait<PowerManager>();
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}
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protected override void TraitDisabled(Actor self)
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{
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if (!isPoweredDown || !Info.CancelWhenDisabled)
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return;
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isPoweredDown = false;
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if (Info.PowerupSound != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sound", Info.PowerupSound, self.Owner.Faction.InternalName);
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if (Info.PowerupSpeech != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.PowerupSpeech, self.Owner.Faction.InternalName);
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Update(self);
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power.UpdateActor(self);
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}
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}
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}
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@@ -25,6 +25,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
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static void RenameNodeKey(MiniYamlNode node, string key)
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{
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if (node == null)
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return;
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var parts = node.Key.Split('@');
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node.Key = key;
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if (parts.Length > 1)
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@@ -1569,6 +1572,40 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// CanPowerDown was replaced with a more general trait for toggling a condition
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if (engineVersion < 20171225)
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{
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var cpd = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("CanPowerDown", StringComparison.Ordinal));
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if (cpd != null)
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{
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RenameNodeKey(cpd, "ToggleConditionOnOrder");
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RenameNodeKey(cpd.Value.Nodes.FirstOrDefault(n => n.Key == "PowerupSound"), "DisabledSound");
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RenameNodeKey(cpd.Value.Nodes.FirstOrDefault(n => n.Key == "PowerupSpeech"), "DisabledSpeech");
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RenameNodeKey(cpd.Value.Nodes.FirstOrDefault(n => n.Key == "PowerdownSound"), "EnabledSound");
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RenameNodeKey(cpd.Value.Nodes.FirstOrDefault(n => n.Key == "PowerdownSpeech"), "EnabledSpeech");
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cpd.Value.Nodes.Add(new MiniYamlNode("OrderName", "PowerDown"));
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var condition = cpd.Value.Nodes.FirstOrDefault(n => n.Key == "PowerdownCondition");
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if (condition != null)
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RenameNodeKey(condition, "Condition");
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else
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cpd.Value.Nodes.Add(new MiniYamlNode("Condition", "powerdown"));
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if (cpd.Value.Nodes.RemoveAll(n => n.Key == "CancelWhenDisabled") > 0)
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{
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Console.WriteLine("CancelWhenDisabled was removed when CanPowerDown was replaced by ToggleConditionOnOrder");
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Console.WriteLine("Use PauseOnCondition instead of RequiresCondition to replicate the behavior of 'false'.");
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}
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node.Value.Nodes.Add(new MiniYamlNode("PowerMultiplier@POWERDOWN", new MiniYaml("", new List<MiniYamlNode>()
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{
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new MiniYamlNode("RequiresCondition", condition.Value.Value),
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new MiniYamlNode("Modifier", "0")
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})));
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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@@ -474,13 +474,17 @@
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GrantCondition@IDISABLE:
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RequiresCondition: lowpower || powerdown
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Condition: disabled
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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PowerdownCondition: powerdown
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ToggleConditionOnOrder:
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DisabledSound: EnablePower
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EnabledSound: DisablePower
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Condition: powerdown
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OrderName: PowerDown
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WithDecoration@POWERDOWN:
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Image: poweroff
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Sequence: offline
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Palette: chrome
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RequiresCondition: powerdown
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ReferencePoint: Center
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PowerMultiplier@POWERDOWN:
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RequiresCondition: powerdown
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Modifier: 0
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@@ -1100,16 +1100,20 @@
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GrantCondition@IDISABLE:
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RequiresCondition: lowpower || powerdown
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Condition: disabled
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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PowerdownCondition: powerdown
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ToggleConditionOnOrder:
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DisabledSound: EnablePower
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EnabledSound: DisablePower
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Condition: powerdown
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OrderName: PowerDown
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WithDecoration@POWERDOWN:
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Image: poweroff
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Sequence: offline
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Palette: chrome
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RequiresCondition: powerdown
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ReferencePoint: Center
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PowerMultiplier@POWERDOWN:
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RequiresCondition: powerdown
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Modifier: 0
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^DisabledByPowerOutage:
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WithColoredOverlay@IDISABLE:
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@@ -1226,16 +1226,20 @@
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GrantCondition@IDISABLE:
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RequiresCondition: powerdown
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Condition: disabled
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CanPowerDown:
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PowerupSpeech: EnablePower
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PowerdownSpeech: DisablePower
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PowerdownCondition: powerdown
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ToggleConditionOnOrder:
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DisabledSpeech: EnablePower
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EnabledSpeech: DisablePower
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Condition: powerdown
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OrderName: PowerDown
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WithDecoration@POWERDOWN:
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Image: poweroff
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Sequence: offline
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Palette: mouse
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RequiresCondition: powerdown
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ReferencePoint: Center
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PowerMultiplier@POWERDOWN:
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RequiresCondition: powerdown
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Modifier: 0
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^DisableOnLowPowerOrPowerDown:
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Inherits@LOWPOWER: ^DisableOnLowPower
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Block a user