put d2k mod stuff into it's own branch
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14
Makefile
14
Makefile
@@ -5,10 +5,10 @@ COMMON_LIBS = System.dll System.Core.dll System.Drawing.dll System.Xml.dll third
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PHONY = core tools package all mods clean distclean
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.SUFFIXES:
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core: game renderers mod_ra mod_cnc utility
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core: game renderers mod_ra mod_cnc mod_d2k utility
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tools: editor ralint tsbuild
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package: core editor
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mods: mod_ra mod_cnc
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mods: mod_ra mod_cnc mod_d2k
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all: core tools
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clean:
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@-rm -f *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
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@@ -97,6 +97,16 @@ mod_cnc_EXTRA_CMDS = mono --debug RALint.exe cnc
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PROGRAMS += mod_cnc
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mod_cnc: $(mod_cnc_TARGET)
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# Dune 2000
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mod_d2k_SRCS := $(shell find OpenRA.Mods.D2k/ -iname '*.cs')
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mod_d2k_TARGET = mods/d2k/OpenRA.Mods.D2k.dll
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mod_d2k_KIND = library
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mod_d2k_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET)
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mod_d2k_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET)
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mod_d2k_EXTRA_CMDS = mono --debug RALint.exe d2k
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PROGRAMS += mod_d2k
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mod_d2k: $(mod_d2k_TARGET)
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#
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# Tools
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#
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