put d2k mod stuff into it's own branch
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81
OpenRA.Mods.D2k/D2kLoadScreen.cs
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81
OpenRA.Mods.D2k/D2kLoadScreen.cs
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#region Copyright & License Information
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/*
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* Copyright 2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Support;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.D2k
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{
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public class D2kLoadScreen : ILoadScreen
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{
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Dictionary<string, string> Info;
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static string[] Comments = new[] {"Filling Crates...", "Breeding Sandworms..."};
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Stopwatch lastLoadScreen = new Stopwatch();
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Rectangle StripeRect;
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Sprite Stripe, Logo;
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float2 LogoPos;
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Renderer r;
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public void Init(Dictionary<string, string> info)
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{
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Info = info;
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// Avoid standard loading mechanisms so we
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// can display loadscreen as early as possible
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r = Game.Renderer;
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if (r == null) return;
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var s = new Sheet("mods/d2k/uibits/loadscreen.png");
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Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
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Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
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StripeRect = new Rectangle(0, Renderer.Resolution.Height/2 - 128, Renderer.Resolution.Width, 256);
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LogoPos = new float2(Renderer.Resolution.Width/2 - 128, Renderer.Resolution.Height/2 - 128);
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}
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public void Display()
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{
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if (r == null)
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return;
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// Update text at most every 0.5 seconds
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if (lastLoadScreen.ElapsedTime() < 0.5)
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return;
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lastLoadScreen.Reset();
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var text = Comments.Random(Game.CosmeticRandom);
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var textSize = r.Fonts["Bold"].Measure(text);
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r.BeginFrame(float2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
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r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
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r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame( new NullInputHandler() );
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}
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public void StartGame()
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{
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TestAndContinue();
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Game.JoinExternalGame();
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}
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void TestAndContinue()
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{
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Ui.ResetAll();
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Game.LoadShellMap();
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Ui.ResetAll();
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Ui.OpenWindow("MAINMENU_BG");
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}
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}
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}
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