Gap behaves like real-ra
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@@ -103,7 +103,7 @@ namespace OpenRa.Game.Graphics
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{
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for (var y = 0; y < 128; y++)
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for (var x = 0; x < 128; x++)
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if (!Game.LocalPlayer.Shroud.IsExplored(new int2(x, y)))
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if (!Game.LocalPlayer.Shroud.DisplayOnRadar(x,y))
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*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
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}
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}
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