Gap behaves like real-ra

This commit is contained in:
Paul Chote
2010-01-13 19:23:56 +13:00
parent bf1e7b86e1
commit 542a9ef2fc
2 changed files with 26 additions and 7 deletions

View File

@@ -103,7 +103,7 @@ namespace OpenRa.Game.Graphics
{
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
if (!Game.LocalPlayer.Shroud.IsExplored(new int2(x, y)))
if (!Game.LocalPlayer.Shroud.DisplayOnRadar(x,y))
*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
}
}