diff --git a/OpenRA.Mods.Common/Projectiles/AreaBeam.cs b/OpenRA.Mods.Common/Projectiles/AreaBeam.cs index 1f72ab7c96..0151e7ffaf 100644 --- a/OpenRA.Mods.Common/Projectiles/AreaBeam.cs +++ b/OpenRA.Mods.Common/Projectiles/AreaBeam.cs @@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Projectiles [Desc("Extra search radius beyond beam width. Required to ensure affecting actors with large health radius.")] public readonly WDist TargetExtraSearchRadius = new WDist(1536); - [Desc("Should the beam be visuall rendered? False = Beam is invisible.")] + [Desc("Should the beam be visually rendered? False = Beam is invisible.")] public readonly bool RenderBeam = true; [Desc("Equivalent to sequence ZOffset. Controls Z sorting.")] diff --git a/OpenRA.Mods.Common/Projectiles/LaserZap.cs b/OpenRA.Mods.Common/Projectiles/LaserZap.cs index fbef53af42..64070d1f11 100644 --- a/OpenRA.Mods.Common/Projectiles/LaserZap.cs +++ b/OpenRA.Mods.Common/Projectiles/LaserZap.cs @@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles public readonly bool UsePlayerColor = false; - [Desc("Laser color.")] + [Desc("Color of the beam.")] public readonly Color Color = Color.Red; [Desc("Impact animation.")] @@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Projectiles public IProjectile Create(ProjectileArgs args) { var c = UsePlayerColor ? args.SourceActor.Owner.Color.RGB : Color; - return new LaserZap(args, this, c); + return new LaserZap(this, args, c); } } @@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Projectiles bool animationComplete; WPos target; - public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color) + public LaserZap(LaserZapInfo info, ProjectileArgs args, Color color) { this.args = args; this.info = info;