Changes name of LaserZap Explosion trait to HitAnim.

Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
This commit is contained in:
reaperrr
2013-05-26 16:47:23 +02:00
parent afb67f8595
commit 547e64724f
2 changed files with 11 additions and 10 deletions

View File

@@ -761,6 +761,7 @@ Laser:
Report: OBELRAY1
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
Warhead:
Spread: 1
Versus: