Changes name of LaserZap Explosion trait to HitAnim.
Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
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@@ -761,6 +761,7 @@ Laser:
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Report: OBELRAY1
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Projectile: LaserZap
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BeamWidth: 2
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HitAnim: laserfire
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Warhead:
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Spread: 1
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Versus:
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