Disable legacy sequence parsing in TD.

Removes unused `powerdown` sequences.
This commit is contained in:
Paul Chote
2015-03-24 20:14:47 +00:00
parent 7ad2f3e104
commit 549c0bf382
15 changed files with 586 additions and 584 deletions

View File

@@ -203,4 +203,10 @@ SupportsMapsFrom: cnc
SpriteFormats: ShpTD, TmpTD, ShpTS, TmpRA SpriteFormats: ShpTD, TmpTD, ShpTS, TmpRA
SpriteSequenceFormat: DefaultSpriteSequence SpriteSequenceFormat: TilesetSpecificSpriteSequence
TilesetExtensions:
TEMPERAT: .tem
WINTER: .win
SNOW: .sno
DESERT: .des
JUNGLE: .jun

View File

@@ -1,19 +1,14 @@
c17: c17:
idle: idle:
Start: 0
Facings: 32 Facings: 32
icon: c17icnh icon: c17icnh
Start: 0
tran: tran:
idle: idle:
Start: 0
Facings: 32 Facings: 32
rotor: lrotor rotor: lrotor
Start: 0
Length: 4 Length: 4
rotor2: rrotor rotor2: rrotor
Start: 0
Length: 4 Length: 4
slow-rotor: lrotor slow-rotor: lrotor
Start: 4 Start: 4
@@ -26,43 +21,37 @@ tran:
Length: 4 Length: 4
unload: unload:
Start: 35 Start: 35
icon: tranicnh icon: tranicnh.tem
Start: 0 AddExtension: False
heli: heli:
idle: idle:
Start: 0
Facings: 32 Facings: 32
rotor: lrotor rotor: lrotor
Start: 0
Length: 4 Length: 4
slow-rotor: lrotor slow-rotor: lrotor
Start: 4 Start: 4
Length: 8 Length: 8
muzzle: minigun muzzle: minigun
Start: 0
Length: 6 Length: 6
Facings: 8 Facings: 8
icon: heliicnh icon: heliicnh.tem
Start: 0 AddExtension: False
orca: orca:
idle: idle:
Start: 0
Facings: 32 Facings: 32
damaged-idle: damaged-idle:
Start: 32 Start: 32
Facings: 32 Facings: 32
icon: orcaicnh icon: orcaicnh.tem
Start: 0 AddExtension: False
a10: a10:
idle: idle:
Start: 0
Facings: 32 Facings: 32
muzzle: minigun muzzle: minigun
Start: 0
Length: 6 Length: 6
Facings: 8 Facings: 8
icon: a10icnh icon: a10icnh.tem
Start: 0 AddExtension: False

View File

@@ -1,19 +1,15 @@
lst: lst:
idle: lstnew idle: lstnew
Start: 0
Facings: 32 Facings: 32
unload: lstnew unload: lstnew
Start: 0
Facings: 32 Facings: 32
roof: lstnew2 roof: lstnew2
Start: 0
Facings: 32 Facings: 32
icon: lsticnh icon: lsticnh.tem
Start: 0 AddExtension: False
boat: boat:
left: left:
Start: 0
Facings: 32 Facings: 32
damaged-left: damaged-left:
Start: 32 Start: 32
@@ -36,9 +32,8 @@ boat:
Start: 160 Start: 160
Facings: 32 Facings: 32
wake-right: wake wake-right: wake
Start: 0
Length: 6 Length: 6
Offset: -1,2 Offset: -1,2
Tick: 120 Tick: 120
icon: boaticnh icon: boaticnh.tem
Start: 0 AddExtension: False

View File

@@ -1,6 +1,5 @@
c1: c1:
stand: stand:
Start: 0
Facings: 8 Facings: 8
panic-stand: panic-stand:
Start: 8 Start: 8
@@ -53,7 +52,6 @@ c1:
Tick: 1600 Tick: 1600
c2: c2:
stand: stand:
Start: 0
Facings: 8 Facings: 8
panic-stand: panic-stand:
Start: 8 Start: 8
@@ -106,7 +104,6 @@ c2:
Tick: 1600 Tick: 1600
c3: c3:
stand: stand:
Start: 0
Facings: 8 Facings: 8
panic-stand: panic-stand:
Start: 8 Start: 8
@@ -159,7 +156,6 @@ c3:
Tick: 1600 Tick: 1600
c4: c4:
stand: stand:
Start: 0
Facings: 8 Facings: 8
panic-stand: panic-stand:
Start: 8 Start: 8
@@ -212,7 +208,6 @@ c4:
Tick: 1600 Tick: 1600
c5: c5:
stand: stand:
Start: 0
Facings: 8 Facings: 8
panic-stand: panic-stand:
Start: 8 Start: 8
@@ -265,7 +260,6 @@ c5:
Tick: 1600 Tick: 1600
c6: c6:
stand: stand:
Start: 0
Facings: 8 Facings: 8
panic-stand: panic-stand:
Start: 8 Start: 8
@@ -318,7 +312,6 @@ c6:
Tick: 1600 Tick: 1600
c7: c7:
stand: stand:
Start: 0
Facings: 8 Facings: 8
panic-stand: panic-stand:
Start: 8 Start: 8
@@ -371,7 +364,6 @@ c7:
Tick: 1600 Tick: 1600
c8: c8:
stand: stand:
Start: 0
Facings: 8 Facings: 8
panic-stand: panic-stand:
Start: 8 Start: 8
@@ -424,7 +416,6 @@ c8:
Tick: 1600 Tick: 1600
c9: c9:
stand: stand:
Start: 0
Facings: 8 Facings: 8
panic-stand: panic-stand:
Start: 8 Start: 8
@@ -477,7 +468,6 @@ c9:
Tick: 1600 Tick: 1600
c10: c10:
stand: stand:
Start: 0
Facings: 8 Facings: 8
panic-stand: panic-stand:
Start: 8 Start: 8

View File

@@ -1,60 +1,63 @@
split2: split2:
make: Defaults:
Start: 0
Length: 30
Offset: 11, -15 Offset: 11, -15
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
make:
Length: 30
active: active:
Start: 30 Start: 30
Length: 24 Length: 24
Offset: 11, -15
idle: idle:
Start: 54 Start: 54
Offset: 11, -15
split3: split3:
make: Defaults:
Start: 0
Length: 30
Offset: 7, -13 Offset: 7, -13
UseTilesetExtension: true
make:
Length: 30
active: active:
Start: 30 Start: 30
Length: 24 Length: 24
Offset: 7, -13
idle: idle:
Start: 54 Start: 54
Offset: 7, -13
rock1: rock1:
idle: idle: rock1.des
Start: 0 AddExtension: false
rock2: rock2:
idle: idle: rock2.des
Start: 0 AddExtension: false
rock3: rock3:
idle: idle: rock3.des
Start: 0 AddExtension: false
rock4: rock4:
idle: idle: rock4.des
Start: 0 AddExtension: false
rock5: rock5:
idle: idle: rock5.des
Start: 0 AddExtension: false
rock6: rock6:
idle: idle: rock6.des
Start: 0 AddExtension: false
rock7: rock7:
idle: idle: rock7.des
Start: 0 AddExtension: false
tc04: tc04:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -63,8 +66,11 @@ tc04:
Tick: 80 Tick: 80
tc05: tc05:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -73,8 +79,11 @@ tc05:
Tick: 80 Tick: 80
tc03: tc03:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -83,8 +92,11 @@ tc03:
Tick: 80 Tick: 80
tc02: tc02:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -93,8 +105,11 @@ tc02:
Tick: 80 Tick: 80
tc01: tc01:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -103,18 +118,22 @@ tc01:
Tick: 80 Tick: 80
t18: t18:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: t18.des
damaged-idle: t18.des
Start: 1 Start: 1
dead: dead: t18.des
Start: 2 Start: 2
Length: 8 Length: 8
Tick: 80 Tick: 80
t17: t17:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -123,8 +142,11 @@ t17:
Tick: 80 Tick: 80
t16: t16:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -133,8 +155,11 @@ t16:
Tick: 80 Tick: 80
t15: t15:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -143,8 +168,11 @@ t15:
Tick: 80 Tick: 80
t14: t14:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -153,8 +181,11 @@ t14:
Tick: 80 Tick: 80
t13: t13:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -163,8 +194,11 @@ t13:
Tick: 80 Tick: 80
t12: t12:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -173,8 +207,11 @@ t12:
Tick: 80 Tick: 80
t11: t11:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -183,8 +220,11 @@ t11:
Tick: 80 Tick: 80
t10: t10:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -193,18 +233,20 @@ t10:
Tick: 80 Tick: 80
t09: t09:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: t09.des
damaged-idle: t09.des
Start: 1 Start: 1
dead: dead: t09.des
Start: 2 Start: 2
Length: 8 Length: 8
Tick: 80 Tick: 80
t08: t08:
Defaults:
UseTilesetExtension: true
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -213,8 +255,11 @@ t08:
Tick: 80 Tick: 80
t07: t07:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -223,8 +268,11 @@ t07:
Tick: 80 Tick: 80
t06: t06:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -233,8 +281,11 @@ t06:
Tick: 80 Tick: 80
t05: t05:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -243,18 +294,22 @@ t05:
Tick: 80 Tick: 80
t04: t04:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: t04.des
damaged-idle: t04.des
Start: 1 Start: 1
dead: dead: t04.des
Start: 2 Start: 2
Length: 8 Length: 8
Tick: 80 Tick: 80
t03: t03:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -263,8 +318,11 @@ t03:
Tick: 80 Tick: 80
t02: t02:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -273,8 +331,11 @@ t02:
Tick: 80 Tick: 80
t01: t01:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
@@ -283,118 +344,187 @@ t01:
Tick: 80 Tick: 80
v01: v01:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
v01.husk: v01.husk:
idle: v01 idle: v01
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v02: v02:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
v02.husk: v02.husk:
idle: v02 idle: v02
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v03: v03:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
v03.husk: v03.husk:
idle: v03 idle: v03
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v04: v04:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
v04.husk: v04.husk:
idle: v04 idle: v04
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v05: v05:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
v05.husk: v05.husk:
idle: v05 idle: v05
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v06: v06:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
v06.husk: v06.husk:
idle: v06 idle: v06
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v07: v07:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 2 Start: 2
v07.husk: v07.husk:
idle: v07 idle: v07
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v08: v08:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
v08.husk: v08.husk:
idle: v08 idle: v08
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v09: v09:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
v09.husk: v09.husk:
idle: v09 idle: v09
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v10: v10:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
v10.husk: v10.husk:
idle: v10 idle: v10
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v11: v11:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
v11.husk: v11.husk:
idle: v11 idle: v11
Start: 2 Start: 2
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v12: v12:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
ZOffset: -512 ZOffset: -512
damaged-idle: damaged-idle:
Start: 1 Start: 1
@@ -404,10 +534,16 @@ v12.husk:
idle: v12 idle: v12
Start: 2 Start: 2
ZOffset: -512 ZOffset: -512
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v13: v13:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
ZOffset: -512 ZOffset: -512
damaged-idle: damaged-idle:
Start: 1 Start: 1
@@ -417,10 +553,16 @@ v13.husk:
idle: v13 idle: v13
Start: 2 Start: 2
ZOffset: -512 ZOffset: -512
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v14: v14:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
ZOffset: -512 ZOffset: -512
damaged-idle: damaged-idle:
Start: 1 Start: 1
@@ -430,10 +572,16 @@ v14.husk:
idle: v14 idle: v14
Start: 2 Start: 2
ZOffset: -512 ZOffset: -512
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v15: v15:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
ZOffset: -512 ZOffset: -512
damaged-idle: damaged-idle:
Start: 1 Start: 1
@@ -443,10 +591,16 @@ v15.husk:
idle: v15 idle: v15
Start: 2 Start: 2
ZOffset: -512 ZOffset: -512
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v16: v16:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
ZOffset: -512 ZOffset: -512
damaged-idle: damaged-idle:
Start: 1 Start: 1
@@ -456,10 +610,16 @@ v16.husk:
idle: v16 idle: v16
Start: 2 Start: 2
ZOffset: -512 ZOffset: -512
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v17: v17:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
ZOffset: -512 ZOffset: -512
damaged-idle: damaged-idle:
Start: 1 Start: 1
@@ -469,10 +629,16 @@ v17.husk:
idle: v17 idle: v17
Start: 2 Start: 2
ZOffset: -512 ZOffset: -512
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v18: v18:
Defaults:
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
idle: idle:
Start: 0
ZOffset: -512 ZOffset: -512
damaged-idle: damaged-idle:
Start: 1 Start: 1
@@ -482,10 +648,12 @@ v18.husk:
idle: v18 idle: v18
Start: 2 Start: 2
ZOffset: -512 ZOffset: -512
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
v19: v19:
idle: idle:
Start: 0
Length: 14 Length: 14
Tick: 120 Tick: 120
damaged-idle: damaged-idle:
@@ -497,7 +665,6 @@ v19.husk:
idle: v19 idle: v19
Start: 28 Start: 28
fire-start: flmspt fire-start: flmspt
Start: 0
Length: * Length: *
Offset: 7,-15 Offset: 7,-15
fire-loop: flmspt fire-loop: flmspt
@@ -506,204 +673,239 @@ v19.husk:
Offset: 7,-15 Offset: 7,-15
v20: v20:
idle: Defaults:
Start: 0 AddExtension: false
idle: v20.des
Length: 3 Length: 3
Tick: 120 Tick: 120
damaged-idle: damaged-idle: v20.des
Start: 3 Start: 3
Length: 3 Length: 3
Tick: 120 Tick: 120
v20.husk: v20.husk:
idle: v20 idle: v20.des
Start: 6 Start: 6
AddExtension: false
v21: v21:
idle: Defaults:
Start: 0 AddExtension: false
idle: v21.des
Length: 3 Length: 3
Tick: 120 Tick: 120
damaged-idle: damaged-idle: v21.des
Start: 3 Start: 3
Length: 3 Length: 3
Tick: 120 Tick: 120
v21.husk: v21.husk:
idle: v21 idle: v21.des
Start: 6 Start: 6
AddExtension: false
v22: v22:
idle: Defaults:
Start: 0 AddExtension: false
idle: v22.des
Length: 3 Length: 3
Tick: 120 Tick: 120
damaged-idle: damaged-idle: v22.des
Start: 3 Start: 3
Length: 3 Length: 3
Tick: 120 Tick: 120
v22.husk: v22.husk:
idle: v22 idle: v22.des
Start: 6 Start: 6
AddExtension: false
v23: v23:
idle: Defaults:
Start: 0 AddExtension: false
idle: v23.des
Length: 3 Length: 3
Tick: 120 Tick: 120
damaged-idle: damaged-idle: v23.des
Start: 3 Start: 3
Length: 3 Length: 3
Tick: 120 Tick: 120
v23.husk: v23.husk:
idle: v23 idle: v23.des
Start: 6 Start: 6
AddExtension: false
v24: v24:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v24.des
damaged-idle: v24.des
Start: 1 Start: 1
v24.husk: v24.husk:
idle: v24 idle: v24.des
Start: 2 Start: 2
AddExtension: false
v25: v25:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v25.des
damaged-idle: v25.des
Start: 1 Start: 1
v25.husk: v25.husk:
idle: v25 idle: v25.des
Start: 2 Start: 2
AddExtension: false
v26: v26:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v26.des
damaged-idle: v26.des
Start: 1 Start: 1
v26.husk: v26.husk:
idle: v26 idle: v26.des
Start: 2 Start: 2
AddExtension: false
v27: v27:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v27.des
damaged-idle: v27.des
Start: 1 Start: 1
v27.husk: v27.husk:
idle: v27 idle: v27.des
Start: 2 Start: 2
AddExtension: false
v28: v28:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v28.des
damaged-idle: v28.des
Start: 1 Start: 1
v28.husk: v28.husk:
idle: v28 idle: v28.des
Start: 2 Start: 2
AddExtension: false
v29: v29:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v29.des
damaged-idle: v29.des
Start: 1 Start: 1
v29.husk: v29.husk:
idle: v29 idle: v29.des
Start: 2 Start: 2
AddExtension: false
v30: v30:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v30.des
damaged-idle: v30.des
Start: 2 Start: 2
v30.husk: v30.husk:
idle: v30 idle: v30.des
Start: 2 Start: 2
AddExtension: false
v31: v31:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v31.des
damaged-idle: v31.des
Start: 1 Start: 1
v31.husk: v31.husk:
idle: v31 idle: v31.des
Start: 2 Start: 2
AddExtension: false
v32: v32:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v32.des
damaged-idle: v32.des
Start: 1 Start: 1
v32.husk: v32.husk:
idle: v32 idle: v32.des
Start: 2 Start: 2
AddExtension: false
v33: v33:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v33.des
damaged-idle: v33.des
Start: 1 Start: 1
v33.husk: v33.husk:
idle: v33 idle: v33.des
Start: 2 Start: 2
AddExtension: false
v34: v34:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v34.des
damaged-idle: v34.des
Start: 1 Start: 1
v34.husk: v34.husk:
idle: v34 idle: v34.des
Start: 2 Start: 2
AddExtension: false
v35: v35:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v35.des
damaged-idle: v35.des
Start: 1 Start: 1
v35.husk: v35.husk:
idle: v35 idle: v35.des
Start: 2 Start: 2
AddExtension: false
v36: v36:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v36.des
damaged-idle: v36.des
Start: 1 Start: 1
v36.husk: v36.husk:
idle: v36 idle: v36.des
Start: 2 Start: 2
AddExtension: false
v37: v37:
idle: Defaults:
Start: 0 AddExtension: false
damaged-idle: idle: v37.des
damaged-idle: v37.des
Start: 1 Start: 1
v37.husk: v37.husk:
idle: v37 idle: v37.des
Start: 2 Start: 2
AddExtension: false
arco: arco:
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1

View File

@@ -1,6 +1,5 @@
steg: steg:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -17,11 +16,9 @@ steg:
Start: 176 Start: 176
Length: 22 Length: 22
icon: stegicnh icon: stegicnh
Start: 0
trex: trex:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -38,11 +35,9 @@ trex:
Start: 144 Start: 144
Length: 40 Length: 40
icon: trexicnh icon: trexicnh
Start: 0
tric: tric:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -59,11 +54,9 @@ tric:
Start: 176 Start: 176
Length: 20 Length: 20
icon: tricicnh icon: tricicnh
Start: 0
rapt: rapt:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -80,4 +73,3 @@ rapt:
Start: 144 Start: 144
Length: 40 Length: 40
icon: rapticnh icon: rapticnh
Start: 0

View File

@@ -1,84 +1,63 @@
vice: vice:
idle: idle:
Start: 0
Length: * Length: *
muzzle0: chem-n muzzle0: chem-n
Start: 0
Length: * Length: *
Offset: 3,4 Offset: 3,4
muzzle1: chem-nw muzzle1: chem-nw
Start: 0
Length: * Length: *
Offset: 4,1 Offset: 4,1
muzzle2: chem-w muzzle2: chem-w
Start: 0
Length: * Length: *
Offset: 7,-3 Offset: 7,-3
muzzle3: chem-sw muzzle3: chem-sw
Start: 0
Length: * Length: *
Offset: 3,-6 Offset: 3,-6
muzzle4: chem-s muzzle4: chem-s
Start: 0
Length: * Length: *
Offset: 1,-6 Offset: 1,-6
muzzle5: chem-se muzzle5: chem-se
Start: 0
Length: * Length: *
Offset: -3,-5 Offset: -3,-5
muzzle6: chem-e muzzle6: chem-e
Start: 0
Length: * Length: *
Offset: -6,-3 Offset: -6,-3
muzzle7: chem-ne muzzle7: chem-ne
Start: 0
Length: * Length: *
Offset: -1,0 Offset: -1,0
icon: viceicnh icon: viceicnh
Start: 0
pvice: pvice:
idle: idle:
Start: 0
Length: * Length: *
muzzle0: chem-n muzzle0: chem-n
Start: 0
Length: * Length: *
Offset: 3,4 Offset: 3,4
muzzle1: chem-nw muzzle1: chem-nw
Start: 0
Length: * Length: *
Offset: 4,1 Offset: 4,1
muzzle2: chem-w muzzle2: chem-w
Start: 0
Length: * Length: *
Offset: 7,-3 Offset: 7,-3
muzzle3: chem-sw muzzle3: chem-sw
Start: 0
Length: * Length: *
Offset: 3,-6 Offset: 3,-6
muzzle4: chem-s muzzle4: chem-s
Start: 0
Length: * Length: *
Offset: 1,-6 Offset: 1,-6
muzzle5: chem-se muzzle5: chem-se
Start: 0
Length: * Length: *
Offset: -3,-5 Offset: -3,-5
muzzle6: chem-e muzzle6: chem-e
Start: 0
Length: * Length: *
Offset: -6,-3 Offset: -6,-3
muzzle7: chem-ne muzzle7: chem-ne
Start: 0
Length: * Length: *
Offset: -1,0 Offset: -1,0
icon: viceicnh icon: viceicnh
Start: 0
e1: e1:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -172,12 +151,11 @@ e1:
Length: 4 Length: 4
Tick: 1600 Tick: 1600
ZOffset: -511 ZOffset: -511
icon: e1icnh icon: e1icnh.tem
Start: 0 AddExtension: False
e2: e2:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -262,12 +240,11 @@ e2:
Length: 4 Length: 4
Tick: 1600 Tick: 1600
ZOffset: -511 ZOffset: -511
icon: e2icnh icon: e2icnh.tem
Start: 0 AddExtension: False
e3: e3:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -352,12 +329,11 @@ e3:
Length: 4 Length: 4
Tick: 1600 Tick: 1600
ZOffset: -511 ZOffset: -511
icon: e3icnh icon: e3icnh.tem
Start: 0 AddExtension: False
e4: e4:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -443,43 +419,34 @@ e4:
Tick: 1600 Tick: 1600
ZOffset: -511 ZOffset: -511
muzzle0: flame-n muzzle0: flame-n
Start: 0
Length: * Length: *
Offset: 1,6 Offset: 1,6
muzzle1: flame-nw muzzle1: flame-nw
Start: 0
Length: * Length: *
Offset: 8,7 Offset: 8,7
muzzle2: flame-w muzzle2: flame-w
Start: 0
Length: * Length: *
Offset: 8,2 Offset: 8,2
muzzle3: flame-sw muzzle3: flame-sw
Start: 0
Length: * Length: *
Offset: 7,-2 Offset: 7,-2
muzzle4: flame-s muzzle4: flame-s
Start: 0
Length: * Length: *
Offset: 1,-2 Offset: 1,-2
muzzle5: flame-se muzzle5: flame-se
Start: 0
Length: * Length: *
Offset: -5,-2 Offset: -5,-2
muzzle6: flame-e muzzle6: flame-e
Start: 0
Length: * Length: *
Offset: -7,2 Offset: -7,2
muzzle7: flame-ne muzzle7: flame-ne
Start: 0
Length: * Length: *
Offset: -7,8 Offset: -7,8
icon: e4icnh icon: e4icnh.tem
Start: 0 AddExtension: False
e5: e5:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -565,43 +532,34 @@ e5:
Tick: 1600 Tick: 1600
ZOffset: -511 ZOffset: -511
muzzle0: chem-n muzzle0: chem-n
Start: 0
Length: * Length: *
Offset: 1,2 Offset: 1,2
muzzle1: chem-nw muzzle1: chem-nw
Start: 0
Length: * Length: *
Offset: 8,2 Offset: 8,2
muzzle2: chem-w muzzle2: chem-w
Start: 0
Length: * Length: *
Offset: 8,-3 Offset: 8,-3
muzzle3: chem-sw muzzle3: chem-sw
Start: 0
Length: * Length: *
Offset: 7,-6 Offset: 7,-6
muzzle4: chem-s muzzle4: chem-s
Start: 0
Length: * Length: *
Offset: 1,-6 Offset: 1,-6
muzzle5: chem-se muzzle5: chem-se
Start: 0
Length: * Length: *
Offset: -5,-6 Offset: -5,-6
muzzle6: chem-e muzzle6: chem-e
Start: 0
Length: * Length: *
Offset: -7,-3 Offset: -7,-3
muzzle7: chem-ne muzzle7: chem-ne
Start: 0
Length: * Length: *
Offset: -3,2 Offset: -3,2
icon: e5icnh icon: e5icnh.tem
Start: 0 AddExtension: False
e6: e6:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -678,12 +636,11 @@ e6:
Length: 4 Length: 4
Tick: 1600 Tick: 1600
ZOffset: -511 ZOffset: -511
icon: e6icnh icon: e6icnh.tem
Start: 0 AddExtension: False
rmbo: rmbo:
stand: stand:
Start: 0
Facings: 8 Facings: 8
stand2: stand2:
Start: 8 Start: 8
@@ -772,5 +729,5 @@ rmbo:
Length: 4 Length: 4
Tick: 1600 Tick: 1600
ZOffset: -511 ZOffset: -511
icon: rmboicnh icon: rmboicnh.tem
Start: 0 AddExtension: False

View File

@@ -1,27 +1,22 @@
fb4: fb4:
idle: idle:
Start: 0
Length: 4 Length: 4
fire: fire:
1: fire1 1: fire1
Start: 0
Length: * Length: *
Offset: 0,-3 Offset: 0,-3
ZOffset: 1023 ZOffset: 1023
2: fire2 2: fire2
Start: 0
Length: * Length: *
Offset: 0,-3 Offset: 0,-3
ZOffset: 1023 ZOffset: 1023
120mm: 120mm:
idle: idle:
Start: 0
smoke_m: smoke_m:
idle: idle:
Start: 0
Length: * Length: *
Offset: 2, -5 Offset: 2, -5
ZOffset: 512 ZOffset: 512
@@ -31,97 +26,73 @@ smoke_m:
Offset: 2, -5 Offset: 2, -5
ZOffset: 512 ZOffset: 512
end: end:
Start: 0
Length: 26 Length: 26
Offset: 2, -5 Offset: 2, -5
ZOffset: 512 ZOffset: 512
laserfire: laserfire:
idle:veh-hit3 idle:veh-hit3
Start: 0
Length: * Length: *
dragon: dragon:
idle: idle:
Start: 0
Facings: 32 Facings: 32
smokey: smokey:
idle: idle:
Start: 0
Length: * Length: *
bomb: bomb:
idle: idle:
Start: 0
Length: * Length: *
missile: missile:
idle: idle:
Start: 0
Facings: 32 Facings: 32
patriot: patriot:
idle: idle:
Start: 0
Facings: 32 Facings: 32
explosion: explosion:
nuke_explosion: atomsfx nuke_explosion: atomsfx
Start: 0
Length: * Length: *
piff: piff piff: piff
Start: 0
Length: * Length: *
piffs: piffpiff piffs: piffpiff
Start: 0
Length: * Length: *
chemball: chemball #same size as small_napalm, but bright green. chemball: chemball #same size as small_napalm, but bright green.
Start: 0
Length: * Length: *
small_napalm: napalm1 #not used by much. currently used for flamethrower. small_napalm: napalm1 #not used by much. currently used for flamethrower.
Start: 0
Length: * Length: *
med_napalm: napalm2 #explosion for bomblets med_napalm: napalm2 #explosion for bomblets
Start: 0
Length: * Length: *
big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?) big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?)
Start: 0
Length: * Length: *
small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc. small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc.
Start: 0
Length: * Length: *
med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?) med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
Start: 0
Length: * Length: *
big_frag: frag3 #Same as med_frag, except fire hangs around longer. big_frag: frag3 #Same as med_frag, except fire hangs around longer.
Start: 0
Length: * Length: *
small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun. small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun.
Start: 0
Length: * Length: *
poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode, poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode,
Start: 0
Length: * Length: *
small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?) small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
Start: 0
Length: * Length: *
building: fball1 #Large explosion, for when a building explodes. building: fball1 #Large explosion, for when a building explodes.
Start: 0
Length: * Length: *
rank: rank:
rank: rank:
Start: 0
Length: * Length: *
rallypoint: rallypoint:
flag:flagfly flag:flagfly
Start: 0
Length: * Length: *
Offset: 10,-5 Offset: 10,-5
circles:fpls circles:fpls
Start: 0
Length: * Length: *
beacon: beacon:
@@ -129,18 +100,12 @@ beacon:
Start: 5 Start: 5
Offset: 1,-12 Offset: 1,-12
circles: fpls circles: fpls
Start: 0
Length: * Length: *
airstrike: bombicon airstrike: bombicon
Start: 0
Length: 1
Offset: 0,-42 Offset: 0,-42
atomic: atomicon atomic: atomicon
Start: 0
Length: 1
Offset: 0,-42 Offset: 0,-42
clock: beaconclock clock: beaconclock
Start: 0
Length: * Length: *
Offset: 0,-42 Offset: 0,-42
@@ -150,24 +115,19 @@ select:
allyrepair: allyrepair:
repair: repair:
Start: 0
Length: * Length: *
Tick: 160 Tick: 160
crate: crate:
idle: idle:
Start: 0
ZOffset: -511 ZOffset: -511
land: land:
Start: 0
ZOffset: -511 ZOffset: -511
xcratea: xcratea:
idle: xcrate idle: xcrate
Start: 0
ZOffset: -511 ZOffset: -511
land: xcrate land: xcrate
Start: 0
ZOffset: -511 ZOffset: -511
xcrateb: xcrateb:
@@ -196,93 +156,70 @@ xcrated:
crate-effects: crate-effects:
airstrike: deviator airstrike: deviator
Start: 0
Length: * Length: *
nuke: missile2 nuke: missile2
Start: 0
Length: * Length: *
dollar: dollar dollar: dollar
Start: 0
Length: * Length: *
reveal-map: radarcrate reveal-map: radarcrate
Start: 0
Length: * Length: *
hide-map: empulse hide-map: empulse
Start: 0
Length: * Length: *
heal: healcrate heal: healcrate
Start: 0
Length: * Length: *
mine: mine mine: mine
Start: 0
Length: * Length: *
redskull: rapid redskull: rapid
Start: 0
Length: * Length: *
cloak: cloakcrate cloak: cloakcrate
Start: 0
Length: * Length: *
levelup: levelup levelup: levelup
Start: 0
Length: * Length: *
Tick: 200 Tick: 200
firepowerup: firepowercrate firepowerup: firepowercrate
Start: 0
Length: * Length: *
armorup: armorcrate armorup: armorcrate
Start: 0
Length: * Length: *
speedup: speedcrate speedup: speedcrate
Start: 0
Length: * Length: *
atomicup: atomicup:
idle: idle:
Start: 0
Length: * Length: *
atomicdn: atomicdn:
idle: idle:
Start: 0
Length: * Length: *
atomic: atomic:
up: atomicup up: atomicup
Start: 0
Length: * Length: *
down: atomicdn down: atomicdn
Start: 0
Length: * Length: *
ionsfx: ionsfx:
idle: idle:
Start: 0
Length: * Length: *
Offset: 0, -78 Offset: 0, -78
ZOffset: 1 ZOffset: 1
bomblet: bomblet:
idle: idle:
Start: 0
Length: * Length: *
mpspawn: mpspawn:
idle: idle:
Start: 0
Length: * Length: *
waypoint: waypoint:
idle: idle:
Start: 0
Length: * Length: *
clock: clock:
idle: hclock idle: hclock
Start: 0
Length: * Length: *
pips: pips:
pip-empty: pip-empty:
Start: 0
pip-green: pip-green:
Start: 1 Start: 1
pip-yellow: pip-yellow:
@@ -294,152 +231,156 @@ pips:
pip-blue: pip-blue:
Start: 5 Start: 5
groups: pdigits groups: pdigits
Start: 0
Length: * Length: *
overlay: overlay:
build-valid-desert: build-valid-desert:
Start: 0
build-valid-snow: build-valid-snow:
Start: 2 Start: 2
build-valid-temperat: build-valid-temperat:
Start: 0
build-valid-winter: build-valid-winter:
Start: 0
build-valid-jungle: build-valid-jungle:
Start: 0
build-invalid: build-invalid:
Start: 1 Start: 1
target-select: target-select:
Start: 3 Start: 3
target-valid-desert: target-valid-desert:
Start: 0
target-valid-snow: target-valid-snow:
Start: 2 Start: 2
target-valid-temperat: target-valid-temperat:
Start: 0
target-valid-winter: target-valid-winter:
Start: 0
target-valid-jungle: target-valid-jungle:
Start: 0
target-invalid: target-invalid:
Start: 1 Start: 1
powerdown:
disabled: speed
Start: 3
poweroff: poweroff:
offline: offline:
Start: 0
Length: * Length: *
Tick: 160 Tick: 160
icon: icon:
airstrike: bombicnh airstrike: bombicnh.tem
Start: 0 AddExtension: False
ioncannon: ionicnh ioncannon: ionicnh.tem
Start: 0 AddExtension: False
abomb: atomicnh abomb: atomicnh.tem
Start: 0 AddExtension: False
moveflsh: moveflsh:
idle: idle:
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
resources: resources:
Defaults:
UseTilesetExtension: true
Length: *
ti1: ti1 ti1: ti1
Length: *
ti2: ti2 ti2: ti2
Length: *
ti3: ti3 ti3: ti3
Length: *
ti4: ti4 ti4: ti4
Length: *
ti5: ti5 ti5: ti5
Length: *
ti6: ti6 ti6: ti6
Length: *
ti7: ti7 ti7: ti7
Length: *
ti8: ti8 ti8: ti8
Length: *
ti9: ti9 ti9: ti9
Length: *
ti10: ti10 ti10: ti10
Length: *
ti11: ti11 ti11: ti11
Length: *
ti12: ti12 ti12: ti12
Length: *
bti1: rtib1 bti1: rtib1
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti2: rtib2 bti2: rtib2
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti3: rtib3 bti3: rtib3
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti4: rtib4 bti4: rtib4
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti5: rtib5 bti5: rtib5
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti6: rtib6 bti6: rtib6
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti7: rtib7 bti7: rtib7
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti8: rtib8 bti8: rtib8
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti9: rtib9 bti9: rtib9
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti10: rtib10 bti10: rtib10
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti11: rtib11 bti11: rtib11
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
bti12: rtib12 bti12: rtib12
Length: * TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
shroud: shroud:
typea: shadow Defaults:
Start: 0
Length: 12 Length: 12
typea: shadow
typeb: shadow typeb: shadow
Start: 12 Start: 12
Length: 12
typec: shadow typec: shadow
Start: 24 Start: 24
Length: 12
typed: shadow typed: shadow
Start: 36 Start: 36
Length: 12
full: fullshroud full: fullshroud
Length: 1
# Note: The order of smudges and craters determines # Note: The order of smudges and craters determines
# the index that is mapped to them in maps # the index that is mapped to them in maps
scorches: scorches:
Defaults:
UseTilesetExtension: true
Length: *
sc1: sc1 sc1: sc1
Length: *
sc2: sc2 sc2: sc2
Length: *
sc3: sc3 sc3: sc3
Length: *
sc4: sc4 sc4: sc4
Length: *
sc5: sc5 sc5: sc5
Length: *
sc6: sc6 sc6: sc6
Length: *
craters: craters:
Defaults:
UseTilesetExtension: true
Length: *
cr1: cr1 cr1: cr1
Length: *
cr2: cr2 cr2: cr2
Length: *
cr3: cr3 cr3: cr3
Length: *
cr4: cr4 cr4: cr4
Length: *
cr5: cr5 cr5: cr5
Length: *
cr6: cr6 cr6: cr6
Length: *

View File

@@ -4,7 +4,6 @@ fact:
Length: 20 Length: 20
Tick: 100 Tick: 100
idle: idle:
Start: 0
Length: 4 Length: 4
Tick: 100 Tick: 100
damaged-idle: damaged-idle:
@@ -19,18 +18,15 @@ fact:
Start: 48 Start: 48
Tick: 800 Tick: 800
make: factmake make: factmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
bib: bib2 bib: bib2
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: facticnh icon: facticnh
Start: 0
nuke: nuke:
idle: idle:
Start: 0
Length: 4 Length: 4
Tick: 1000 Tick: 1000
damaged-idle: damaged-idle:
@@ -41,18 +37,16 @@ nuke:
Start: 8 Start: 8
Tick: 800 Tick: 800
make: nukemake make: nukemake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
bib: bib3 bib: bib3
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: nukeicnh icon: nukeicnh.tem
Start: 0 AddExtension: False
proc: proc:
idle: idle:
Start: 0
Length: 6 Length: 6
Tick: 120 Tick: 120
damaged-idle: damaged-idle:
@@ -63,11 +57,9 @@ proc:
Start: 60 Start: 60
Tick: 800 Tick: 800
make: procmake make: procmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
resources: proctwr resources: proctwr
Start: 0
Length: 6 Length: 6
Offset: -32,-21 Offset: -32,-21
damaged-resources: proctwr damaged-resources: proctwr
@@ -75,14 +67,13 @@ proc:
Length: 6 Length: 6
Offset: -32,-21 Offset: -32,-21
bib: bib2 bib: bib2
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: procicnh icon: procicnh.tem
Start: 0 AddExtension: False
silo: silo:
idle: idle:
Start: 0
Length: 5 Length: 5
Offset: 0,-1 Offset: 0,-1
damaged-idle: damaged-idle:
@@ -94,38 +85,38 @@ silo:
Offset: 0,-1 Offset: 0,-1
Tick: 800 Tick: 800
make: silomake make: silomake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
Offset: 0,-1 Offset: 0,-1
bib: mbSILO bib: mbSILO
Start: 0 UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: * Length: *
Offset: 0,1 Offset: 0,1
icon: siloicnh icon: siloicnh.tem
Start: 0 AddExtension: False
hand: hand:
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
Start: 2 Start: 2
Tick: 800 Tick: 800
make: handmake make: handmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
bib: bib3 bib: bib3
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: handicnh icon: handicnh.tem
Start: 0 AddExtension: False
pyle: pyle:
idle: idle:
Start: 0
Length: 10 Length: 10
Tick: 100 Tick: 100
damaged-idle: damaged-idle:
@@ -136,50 +127,43 @@ pyle:
Start: 20 Start: 20
Tick: 800 Tick: 800
make: pylemake make: pylemake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
bib: bib3 bib: bib3
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: pyleicnh icon: pyleicnh.tem
Start: 0 AddExtension: False
weap: weap:
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
Start: 2 Start: 2
Tick: 800 Tick: 800
build-top: weap2 build-top: weap2
Start: 0
Length: 10 Length: 10
damaged-build-top: weap2 damaged-build-top: weap2
Start: 10 Start: 10
Length: 10 Length: 10
idle-top: weap2 idle-top: weap2
Start: 0
damaged-idle-top: weap2 damaged-idle-top: weap2
Start: 4 Start: 4
make: weapmake make: weapmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
bib: bib2 bib: bib2
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: weapicnh icon: weapicnh.tem
Start: 0 AddExtension: False
afld: afld:
idle: idle:
Start: 0
Tick: 120 Tick: 120
ZOffset: -1023 ZOffset: -1023
active: active:
Start: 0
Length: 16 Length: 16
Tick: 120 Tick: 120
ZOffset: -1023 ZOffset: -1023
@@ -197,18 +181,16 @@ afld:
ZOffset: -1023 ZOffset: -1023
Tick: 800 Tick: 800
make: afldmake make: afldmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
bib: bib1 bib: bib1
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: afldicnh icon: afldicnh.tem
Start: 0 AddExtension: False
hq: hq:
idle: idle:
Start: 0
Length: 16 Length: 16
Tick: 100 Tick: 100
damaged-idle: damaged-idle:
@@ -219,18 +201,16 @@ hq:
Start: 32 Start: 32
Tick: 800 Tick: 800
make: hqmake make: hqmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
bib: bib3 bib: bib3
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: hqicnh icon: hqicnh.tem
Start: 0 AddExtension: False
nuk2: nuk2:
idle: idle:
Start: 0
Length: 4 Length: 4
Tick: 1000 Tick: 1000
damaged-idle: damaged-idle:
@@ -241,18 +221,16 @@ nuk2:
Start: 8 Start: 8
Tick: 800 Tick: 800
make: nuk2make make: nuk2make
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
bib: bib3 bib: bib3
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: nuk2icnh icon: nuk2icnh.tem
Start: 0 AddExtension: False
hpad: hpad:
idle: idle:
Start: 0
ZOffset: -1023 ZOffset: -1023
damaged-idle: damaged-idle:
Start: 7 Start: 7
@@ -272,21 +250,18 @@ hpad:
ZOffset: -1023 ZOffset: -1023
Tick: 800 Tick: 800
make: hpadmake make: hpadmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
icon: hpadicnh icon: hpadicnh.tem
Start: 0 AddExtension: False
fix: fix:
idle: idle:
Start: 0
ZOffset: -1c511 ZOffset: -1c511
damaged-idle: damaged-idle:
Start: 7 Start: 7
ZOffset: -1c511 ZOffset: -1c511
active: active:
Start: 0
Length: 7 Length: 7
ZOffset: -1c511 ZOffset: -1c511
damaged-active: damaged-active:
@@ -298,19 +273,21 @@ fix:
ZOffset: -1c511 ZOffset: -1c511
Tick: 800 Tick: 800
make: fixmake make: fixmake
Start: 0
Length: 14 Length: 14
Tick: 60 Tick: 60
bib: mbFIX bib: mbFIX
Start: 0 UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: * Length: *
Offset: 0,-9 Offset: 0,-9
icon: fixicnh icon: fixicnh.tem
Start: 0 AddExtension: False
eye: eye:
idle: idle:
Start: 0
Length: 16 Length: 16
Tick: 100 Tick: 100
damaged-idle: damaged-idle:
@@ -321,22 +298,19 @@ eye:
Start: 32 Start: 32
Tick: 800 Tick: 800
make: eyemake make: eyemake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
bib: bib3 bib: bib3
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: eyeicnh icon: eyeicnh.tem
Start: 0 AddExtension: False
tmpl: tmpl:
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 5 Start: 5
active: active:
Start: 0
Length: 5 Length: 5
damaged-active: damaged-active:
Start: 5 Start: 5
@@ -345,22 +319,19 @@ tmpl:
Start: 10 Start: 10
Tick: 800 Tick: 800
make: tmplmake make: tmplmake
Start: 0
Length: * Length: *
Tick: 60 Tick: 60
bib: bib2 bib: bib2
Start: 0 UseTilesetExtension: true
Length: * Length: *
icon: tmplicnh icon: tmplicnh.tem
Start: 0 AddExtension: False
obli: obli:
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 4 Start: 4
active: active:
Start: 0
Length: 4 Length: 4
Tick: 680 Tick: 680
damaged-active: damaged-active:
@@ -371,19 +342,21 @@ obli:
Start: 8 Start: 8
Tick: 800 Tick: 800
make: oblimake make: oblimake
Start: 0
Length: 13 Length: 13
Tick: 80 Tick: 80
bib: mbOBLI bib: mbOBLI
Start: 0 UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: * Length: *
Offset: -1,-3 Offset: -1,-3
icon: obliicnh icon: obliicnh.tem
Start: 0 AddExtension: False
brik: brik:
idle: idle:
Start: 0
Length: 16 Length: 16
scratched-idle: scratched-idle:
Start: 16 Start: 16
@@ -391,29 +364,26 @@ brik:
damaged-idle: damaged-idle:
Start: 32 Start: 32
Length: 16 Length: 16
icon: brikicnh icon: brikicnh.tem
Start: 0 AddExtension: False
sbag: sbag:
idle: idle:
Start: 0
Length: 16 Length: 16
icon: sbagicnh icon: sbagicnh.tem
Start: 0 AddExtension: False
cycl: cycl:
idle: idle:
Start: 0
Length: 16 Length: 16
damaged-idle: damaged-idle:
Start: 16 Start: 16
Length: 16 Length: 16
icon: cyclicnh icon: cyclicnh.tem
Start: 0 AddExtension: False
barb: barb:
idle: idle:
Start: 0
Length: 16 Length: 16
damaged-idle: damaged-idle:
Start: 16 Start: 16
@@ -421,7 +391,6 @@ barb:
wood: wood:
idle: idle:
Start: 0
Length: 16 Length: 16
damaged-idle: damaged-idle:
Start: 16 Start: 16
@@ -429,7 +398,6 @@ wood:
gun: gun:
idle: idle:
Start: 0
Facings: 32 Facings: 32
recoil: recoil:
Start: 32 Start: 32
@@ -441,18 +409,20 @@ gun:
Start: 96 Start: 96
Facings: 32 Facings: 32
make: gunmake make: gunmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
muzzle: gunfire2 muzzle: gunfire2
Start: 0
Length: * Length: *
bib: mbGUN bib: mbGUN
Start: 0 UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: * Length: *
Offset: -1,-1 Offset: -1,-1
icon: gunicnh icon: gunicnh.tem
Start: 0 AddExtension: False
sam: sam:
closed-idle: closed-idle:
@@ -485,42 +455,40 @@ sam:
Start: 128 Start: 128
Tick: 800 Tick: 800
make: sammake make: sammake
Start: 0
Length: 20 Length: 20
Tick: 30 Tick: 30
muzzle: samfire muzzle: samfire
Start: 0
Length: 18 Length: 18
Facings: 8 Facings: 8
icon: samicnh icon: samicnh.tem
Start: 0 AddExtension: False
gtwr: gtwr:
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
dead: dead:
Start: 2 Start: 2
Tick: 800 Tick: 800
make: gtwrmake make: gtwrmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
muzzle: minigun muzzle: minigun
Start: 0
Length: 6 Length: 6
Facings: 8 Facings: 8
bib: mbGTWR bib: mbGTWR
Start: 0 UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: * Length: *
Offset: 0,-2 Offset: 0,-2
icon: gtwricnh icon: gtwricnh.tem
Start: 0 AddExtension: False
atwr: atwr:
idle: idle:
Start: 0
Offset: 0,-1 Offset: 0,-1
damaged-idle: damaged-idle:
Start: 1 Start: 1
@@ -530,24 +498,25 @@ atwr:
Offset: 0,-1 Offset: 0,-1
Tick: 800 Tick: 800
make: atwrmake make: atwrmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
Offset: 0,-1 Offset: 0,-1
muzzle: gunfire2 muzzle: gunfire2
Start: 0
Length: * Length: *
Offset: 0,-1 Offset: 0,-1
bib: mbGTWR bib: mbGTWR
Start: 0 UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: * Length: *
Offset: -3,0 Offset: -3,0
icon: atwricnh icon: atwricnh.tem
Start: 0 AddExtension: False
hosp: hosp:
idle: idle:
Start: 0
Length: 4 Length: 4
Tick: 100 Tick: 100
Offset: 0,-2 Offset: 0,-2
@@ -556,12 +525,15 @@ hosp:
Length: 4 Length: 4
Offset: 0,-2 Offset: 0,-2
make: hospmake make: hospmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
Offset: 0,-2 Offset: 0,-2
bib: mbHOSP bib: mbHOSP
Start: 0 UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: * Length: *
Offset: 0,1 Offset: 0,1
@@ -569,17 +541,19 @@ hosp.husk:
idle: hosp idle: hosp
Start: 8 Start: 8
bib: mbHOSP bib: mbHOSP
Start: 0 UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: * Length: *
Offset: 0,1 Offset: 0,1
bio: bio:
idle: idle:
Start: 0
damaged-idle: damaged-idle:
Start: 1 Start: 1
make: biomake make: biomake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
@@ -589,27 +563,32 @@ bio.husk:
miss: miss:
idle: idle:
Start: 0
Offset: 0,-1 Offset: 0,-1
damaged-idle: damaged-idle:
Start: 1 Start: 1
Offset: 0,-1 Offset: 0,-1
make: missmake make: missmake
Start: 0
Length: * Length: *
Tick: 80 Tick: 80
Offset: 0,-1 Offset: 0,-1
bib: mbMISS bib: mbMISS
Start: 0 UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: * Length: *
Offset: 0,1 Offset: 0,1
icon: missicnh icon: missicnh
Start: 0
miss.husk: miss.husk:
idle: miss idle: miss
Start: 2 Start: 2
bib: mbMISS bib: mbMISS
Start: 0 UseTilesetExtension: true
TilesetOverrides:
WINTER: TEMPERAT
JUNGLE: TEMPERAT
SNOW: TEMPERAT
Length: * Length: *
Offset: 0,1 Offset: 0,1

View File

@@ -1,19 +1,16 @@
mcv: mcv:
idle: idle:
Start: 0
Facings: 32 Facings: 32
icon: mcvicnh icon: mcvicnh.tem
Start: 0 AddExtension: False
mcv.destroyed: mcv.destroyed:
idle: mcv idle: mcv
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
harv: harv:
idle: idle:
Start: 0
Facings: 32 Facings: 32
harvest: harvest:
Start: 32 Start: 32
@@ -21,37 +18,31 @@ harv:
Facings: 8 Facings: 8
Tick: 60 Tick: 60
dock: harvdump dock: harvdump
Start: 0
Length: 7 Length: 7
dock-loop: harvdump dock-loop: harvdump
Start: 7 Start: 7
Length: 1 icon: harvicnh.tem
icon: harvicnh AddExtension: False
Start: 0
harv.destroyed: harv.destroyed:
idle: harv idle: harv
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
bggy: bggy:
idle: idle:
Start: 0
Facings: 32 Facings: 32
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: minigun muzzle: minigun
Start: 0
Length: 6 Length: 6
Facings: 8 Facings: 8
icon: bggyicnh icon: bggyicnh.tem
Start: 0 AddExtension: False
bggy.destroyed: bggy.destroyed:
idle: bggy idle: bggy
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
turret: bggy turret: bggy
@@ -61,20 +52,17 @@ bggy.destroyed:
mtnk: mtnk:
idle: idle:
Start: 0
Facings: 32 Facings: 32
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2 muzzle: gunfire2
Start: 0
Length: * Length: *
icon: mtnkicnh icon: mtnkicnh.tem
Start: 0 AddExtension: False
mtnk.destroyed: mtnk.destroyed:
idle: mtnk idle: mtnk
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
turret: mtnk turret: mtnk
@@ -84,20 +72,17 @@ mtnk.destroyed:
ltnk: ltnk:
idle: idle:
Start: 0
Facings: 32 Facings: 32
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2 muzzle: gunfire2
Start: 0
Length: * Length: *
icon: ltnkicnh icon: ltnkicnh.tem
Start: 0 AddExtension: False
ltnk.destroyed: ltnk.destroyed:
idle: ltnk idle: ltnk
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
turret: ltnk turret: ltnk
@@ -107,20 +92,17 @@ ltnk.destroyed:
htnk: htnk:
idle: idle:
Start: 0
Facings: 32 Facings: 32
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: gunfire2 muzzle: gunfire2
Start: 0
Length: * Length: *
icon: htnkicnh icon: htnkicnh.tem
Start: 0 AddExtension: False
htnk.destroyed: htnk.destroyed:
idle: htnk idle: htnk
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
turret: htnk turret: htnk
@@ -130,21 +112,18 @@ htnk.destroyed:
jeep: jeep:
idle: idle:
Start: 0
Facings: 32 Facings: 32
turret: turret:
Start: 32 Start: 32
Facings: 32 Facings: 32
muzzle: minigun muzzle: minigun
Start: 0
Length: 6 Length: 6
Facings: 8 Facings: 8
icon: jeepicnh icon: jeepicnh.tem
Start: 0 AddExtension: False
jeep.destroyed: jeep.destroyed:
idle: jeep idle: jeep
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
turret: jeep turret: jeep
@@ -154,75 +133,60 @@ jeep.destroyed:
bike: bike:
idle: idle:
Start: 0
Facings: 32 Facings: 32
icon: bikeicnh icon: bikeicnh.tem
Start: 0 AddExtension: False
bike.destroyed: bike.destroyed:
idle: bike idle: bike
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
ftnk: ftnk:
idle: idle:
Start: 0
Facings: 32 Facings: 32
muzzle0: flame-n muzzle0: flame-n
Start: 0
Length: * Length: *
Offset: 3,8 Offset: 3,8
muzzle1: flame-nw muzzle1: flame-nw
Start: 0
Length: * Length: *
Offset: 4,6 Offset: 4,6
muzzle2: flame-w muzzle2: flame-w
Start: 0
Length: * Length: *
Offset: 7,2 Offset: 7,2
muzzle3: flame-sw muzzle3: flame-sw
Start: 0
Length: * Length: *
Offset: 3,-2 Offset: 3,-2
muzzle4: flame-s muzzle4: flame-s
Start: 0
Length: * Length: *
Offset: 1,-2 Offset: 1,-2
muzzle5: flame-se muzzle5: flame-se
Start: 0
Length: * Length: *
Offset: -3,-1 Offset: -3,-1
muzzle6: flame-e muzzle6: flame-e
Start: 0
Length: * Length: *
Offset: -6,2 Offset: -6,2
muzzle7: flame-ne muzzle7: flame-ne
Start: 0
Length: * Length: *
Offset: -5,6 Offset: -5,6
icon: ftnkicnh icon: ftnkicnh.tem
Start: 0 AddExtension: False
ftnk.destroyed: ftnk.destroyed:
idle: ftnk idle: ftnk
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
mhq: mhq:
idle: idle:
Start: 0
Facings: 32 Facings: 32
spinner: spinner:
Start: 32 Start: 32
Length: 32 Length: 32
icon: mhqicnh icon: mhqicnh
Start: 0
msam: msam:
idle: idle:
Start: 0
Facings: 32 Facings: 32
turret: turret:
Start: 32 Start: 32
@@ -233,12 +197,11 @@ msam:
turret-3: turret-3:
Start: 64 Start: 64
Facings: 32 Facings: 32
icon: msamicnh icon: msamicnh.tem
Start: 0 AddExtension: False
msam.destroyed: msam.destroyed:
idle: msam idle: msam
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
turret: msam turret: msam
@@ -248,7 +211,6 @@ msam.destroyed:
mlrs: mlrs:
idle: idle:
Start: 0
Facings: 32 Facings: 32
turret: turret:
Start: 32 Start: 32
@@ -259,12 +221,11 @@ mlrs:
turret-3: turret-3:
Start: 96 Start: 96
Facings: 32 Facings: 32
icon: mlrsicnh icon: mlrsicnh.tem
Start: 0 AddExtension: False
mlrs.destroyed: mlrs.destroyed:
idle: mlrs idle: mlrs
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
turret: mlrs turret: mlrs
@@ -274,42 +235,34 @@ mlrs.destroyed:
stnk: stnk:
idle: idle:
Start: 0
Facings: 32 Facings: 32
icon: stnkicnh icon: stnkicnh.tem
Start: 0 AddExtension: False
stnk.destroyed: stnk.destroyed:
idle: stnk idle: stnk
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
arty: arty:
idle: idle:
Start: 0
Facings: 32 Facings: 32
muzzle: gunfire2 muzzle: gunfire2
Start: 0
Length: * Length: *
icon: artyicnh icon: artyicnh.tem
Start: 0 AddExtension: False
arty.destroyed: arty.destroyed:
idle: arty idle: arty
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
apc: apc:
idle: idle:
Start: 0
Facings: 32 Facings: 32
turret: apctur turret: apctur
Start: 0
Facings: 32 Facings: 32
muzzle: apcmuz muzzle: apcmuz
Start: 0
Length: 3 Length: 3
Stride: 6 Stride: 6
Facings: 8 Facings: 8
@@ -318,15 +271,13 @@ apc:
Length: 3 Length: 3
unload: unload:
Start: 32 Start: 32
icon: apcicnh icon: apcicnh.tem
Start: 0 AddExtension: False
apc.destroyed: apc.destroyed:
idle: apc idle: apc
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512
turret: apctur turret: apctur
Start: 0
Facings: 32 Facings: 32
ZOffset: -512 ZOffset: -512

View File

@@ -2,7 +2,7 @@ General:
Name: Desert Name: Desert
Id: DESERT Id: DESERT
Palette: desert.pal Palette: desert.pal
Extensions: .des, .shp, .tem Extensions: # Obsolete
WaterPaletteRotationBase: 32 WaterPaletteRotationBase: 32
EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Beach, River, Bridge EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Beach, River, Bridge

View File

@@ -2,7 +2,7 @@ General:
Name: Jungle Name: Jungle
Id: JUNGLE Id: JUNGLE
Palette: jungle.pal Palette: jungle.pal
Extensions: .jun, .tem, .shp Extensions: # Obsolete
WaterPaletteRotationBase: 32 WaterPaletteRotationBase: 32
EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Beach, River, Bridge EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Beach, River, Bridge

View File

@@ -2,7 +2,7 @@ General:
Name: Snow Name: Snow
Id: SNOW Id: SNOW
Palette: snow.pal Palette: snow.pal
Extensions: .sno, .shp, .tem Extensions: # Obsolete
WaterPaletteRotationBase: 32 WaterPaletteRotationBase: 32
EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Beach, River, Bridge EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Beach, River, Bridge

View File

@@ -2,7 +2,7 @@ General:
Name: Temperate Name: Temperate
Id: TEMPERAT Id: TEMPERAT
Palette: temperat.pal Palette: temperat.pal
Extensions: .tem, .shp Extensions: # Obsolete
WaterPaletteRotationBase: 32 WaterPaletteRotationBase: 32
EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Beach, River, Bridge EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Beach, River, Bridge

View File

@@ -2,7 +2,7 @@ General:
Name: Winter Name: Winter
Id: WINTER Id: WINTER
Palette: winter.pal Palette: winter.pal
Extensions: .win, .shp, .tem Extensions: # Obsolete
WaterPaletteRotationBase: 32 WaterPaletteRotationBase: 32
EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Beach, River, Bridge EditorTemplateOrder: Terrain, Debris, Road, Cliffs, Beach, River, Bridge