Support loading multiple turret facings

This commit is contained in:
atlimit8
2015-09-23 14:21:52 -05:00
parent 2ae0694385
commit 54b03c92d8
7 changed files with 49 additions and 20 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
var anim = new Animation(init.World, image, () => turretFacing);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));