Support loading multiple turret facings
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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var voxel = VoxelProvider.GetVoxel(image, Sequence);
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var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
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var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
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var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
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var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw);
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var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
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yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
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