From 54d36562059dce92432d818d5e3b61438479e1fe Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 18 Oct 2018 01:43:04 +0200 Subject: [PATCH] Move CalculateTurnRadius up in ReturnToBase Just a slight readability improvement. --- OpenRA.Mods.Common/Activities/Air/ReturnToBase.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/OpenRA.Mods.Common/Activities/Air/ReturnToBase.cs b/OpenRA.Mods.Common/Activities/Air/ReturnToBase.cs index 896651e1f2..6d8e65102f 100644 --- a/OpenRA.Mods.Common/Activities/Air/ReturnToBase.cs +++ b/OpenRA.Mods.Common/Activities/Air/ReturnToBase.cs @@ -54,6 +54,11 @@ namespace OpenRA.Mods.Common.Activities .ClosestTo(self); } + int CalculateTurnRadius(int speed) + { + return 45 * speed / aircraftInfo.TurnSpeed; + } + void Calculate(Actor self) { if (dest == null || dest.IsDead || Reservable.IsReserved(dest)) @@ -171,10 +176,5 @@ namespace OpenRA.Mods.Common.Activities return ActivityUtils.SequenceActivities(landingProcedures.ToArray()); } - - int CalculateTurnRadius(int speed) - { - return 45 * speed / aircraftInfo.TurnSpeed; - } } }