split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069

This commit is contained in:
Chris Forbes
2011-08-03 19:26:08 +12:00
parent 954b0a617f
commit 54df44d43a
6 changed files with 44 additions and 27 deletions

View File

@@ -291,7 +291,8 @@ LTNK:
ROT: 5
AttackTurreted:
PrimaryWeapon: 70mm
Recoil: 2
PrimaryRecoil: 2
PrimaryRecoilRecovery: 0.4
PrimaryLocalOffset: 0,3,0,-2,0
RenderUnitTurreted:
AutoTarget:
@@ -325,7 +326,8 @@ MTNK:
ROT: 5
AttackTurreted:
PrimaryWeapon: 120mm
Recoil: 3
PrimaryRecoil: 3
PrimaryRecoilRecovery: 0.6
PrimaryLocalOffset: 0,0,0,-1,0
RenderUnitTurreted:
AutoTarget:
@@ -365,7 +367,9 @@ HTNK:
SecondaryWeapon: MammothMissiles
PrimaryLocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
SecondaryLocalOffset: -9,2,0,0,25, 9,2,0,0,-25
Recoil: 4
PrimaryRecoil: 4
SecondaryRecoil: 1
PrimaryRecoilRecovery: 1
RenderUnitTurreted:
AutoTarget:
SelfHealing:
@@ -404,7 +408,6 @@ MSAM:
PrimaryWeapon: 227mm
PrimaryOffset: 0,6,0,-3
PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
Recoil: 0
RenderUnitTurretedAim:
AutoTarget:
LeavesHusk:
@@ -438,7 +441,6 @@ MLRS:
PrimaryOffset: 0,3,0,-3
PrimaryLocalOffset: -4,0,0,0,0
SecondaryLocalOffset: 4,0,0,0,0
Recoil: 0
AlignIdleTurrets: true
RenderUnitTurretedAim:
AutoTarget: