Merge pull request #6182 from obrakmann/fix6172
Fix observer widgets not showing up when a player loses
This commit is contained in:
@@ -24,7 +24,22 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
if (world.LocalPlayer == null)
|
||||
Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
|
||||
else
|
||||
Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
|
||||
{
|
||||
var playerWidgets = Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
|
||||
var sidebarTicker = playerWidgets.Get<LogicTickerWidget>("SIDEBAR_TICKER");
|
||||
|
||||
sidebarTicker.OnTick = () =>
|
||||
{
|
||||
// Switch to observer mode after win/loss
|
||||
if (world.ObserveAfterWinOrLose && world.LocalPlayer.WinState != WinState.Undefined)
|
||||
Game.RunAfterTick(() =>
|
||||
{
|
||||
playerRoot.RemoveChildren();
|
||||
Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
|
||||
});
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
Game.LoadWidget(world, "CHAT_PANEL", ingameRoot, new WidgetArgs());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user