Add hijackable truck to Allies 04

This commit is contained in:
Scott_NZ
2012-12-16 13:30:20 +13:00
parent fda897c69e
commit 54feab66e0
4 changed files with 121 additions and 8 deletions

View File

@@ -12,6 +12,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Render;
using OpenRA.Network;
using OpenRA.Traits;
@@ -36,6 +37,8 @@ namespace OpenRA.Mods.RA.Missions
Actor lstEntryPoint;
Actor lstUnloadPoint;
Actor lstExitPoint;
Actor hijackTruck;
Actor hijackTruckGuard;
Actor allies1Spy;
Actor allies2Spy;
@@ -76,6 +79,14 @@ namespace OpenRA.Mods.RA.Missions
PatrolTick(ref patrol3, ref currentPatrolPoint3, soviets, DogPatrol, patrolPoints3);
PatrolTick(ref patrol4, ref currentPatrolPoint4, soviets, DogPatrol, patrolPoints4);
PatrolTick(ref patrol5, ref currentPatrolPoint5, soviets, DogPatrol, patrolPoints5);
ManageSovietOre();
}
void ManageSovietOre()
{
var res = soviets.PlayerActor.Trait<PlayerResources>();
res.TakeOre(res.Ore);
res.TakeCash(res.Cash);
}
void PatrolTick(ref Actor[] patrolActors, ref int currentPoint, Player owner, string[] actorNames, CPos[] points)
@@ -151,6 +162,8 @@ namespace OpenRA.Mods.RA.Missions
lstEntryPoint = actors["LstEntryPoint"];
lstUnloadPoint = actors["LstUnloadPoint"];
lstExitPoint = actors["LstExitPoint"];
hijackTruck = actors["HijackTruck"];
hijackTruckGuard = actors["HijackTruckGuard"];
patrolPoints1 = new[]
{
actors["PatrolPoint11"].Location,
@@ -208,4 +221,58 @@ namespace OpenRA.Mods.RA.Missions
}
}
}
class Allies04HijackableInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new Allies04Hijackable(init.self); }
}
class Allies04Hijackable : IAcceptSpy, INotifyPassengerExited
{
public Player OldOwner;
public Allies04Hijackable(Actor self)
{
OldOwner = self.Owner;
}
public void OnInfiltrate(Actor self, Actor spy)
{
if (self.Trait<Cargo>().IsEmpty(self))
{
self.ChangeOwner(spy.Owner);
}
self.Trait<Cargo>().Load(self, spy);
}
public void PassengerExited(Actor self, Actor passenger)
{
if (self.Trait<Cargo>().IsEmpty(self))
{
self.CancelActivity();
self.ChangeOwner(OldOwner);
}
}
}
class Allies04RenderHijackedInfo : RenderUnitInfo
{
public override object Create(ActorInitializer init) { return new Allies04RenderHijacked(init.self, this); }
}
class Allies04RenderHijacked : RenderUnit, IRenderModifier
{
Allies04Hijackable hijackable;
public Allies04RenderHijacked(Actor self, Allies04RenderHijackedInfo info)
: base(self)
{
hijackable = self.Trait<Allies04Hijackable>();
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return r.Select(a => a.WithPalette(Palette(hijackable.OldOwner)));
}
}
}