Add hijackable truck to Allies 04

This commit is contained in:
Scott_NZ
2012-12-16 13:30:20 +13:00
parent fda897c69e
commit 54feab66e0
4 changed files with 121 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -9,6 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
@@ -30,9 +31,17 @@ namespace OpenRA.Mods.RA.Activities
foreach (var t in target.TraitsImplementing<IAcceptSpy>())
t.OnInfiltrate(target, self);
self.Destroy();
if (self.HasTrait<DontDestroyWhenInfiltrating>())
self.World.AddFrameEndTask(w =>
{
if (self.Destroyed) return;
w.Remove(self);
});
else
self.Destroy();
Sound.PlayToPlayer(self.Owner, "bldginf1.aud");
if (target.HasTrait<Building>())
Sound.PlayToPlayer(self.Owner, "bldginf1.aud");
return this;
}

View File

@@ -12,6 +12,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Render;
using OpenRA.Network;
using OpenRA.Traits;
@@ -36,6 +37,8 @@ namespace OpenRA.Mods.RA.Missions
Actor lstEntryPoint;
Actor lstUnloadPoint;
Actor lstExitPoint;
Actor hijackTruck;
Actor hijackTruckGuard;
Actor allies1Spy;
Actor allies2Spy;
@@ -76,6 +79,14 @@ namespace OpenRA.Mods.RA.Missions
PatrolTick(ref patrol3, ref currentPatrolPoint3, soviets, DogPatrol, patrolPoints3);
PatrolTick(ref patrol4, ref currentPatrolPoint4, soviets, DogPatrol, patrolPoints4);
PatrolTick(ref patrol5, ref currentPatrolPoint5, soviets, DogPatrol, patrolPoints5);
ManageSovietOre();
}
void ManageSovietOre()
{
var res = soviets.PlayerActor.Trait<PlayerResources>();
res.TakeOre(res.Ore);
res.TakeCash(res.Cash);
}
void PatrolTick(ref Actor[] patrolActors, ref int currentPoint, Player owner, string[] actorNames, CPos[] points)
@@ -151,6 +162,8 @@ namespace OpenRA.Mods.RA.Missions
lstEntryPoint = actors["LstEntryPoint"];
lstUnloadPoint = actors["LstUnloadPoint"];
lstExitPoint = actors["LstExitPoint"];
hijackTruck = actors["HijackTruck"];
hijackTruckGuard = actors["HijackTruckGuard"];
patrolPoints1 = new[]
{
actors["PatrolPoint11"].Location,
@@ -208,4 +221,58 @@ namespace OpenRA.Mods.RA.Missions
}
}
}
class Allies04HijackableInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new Allies04Hijackable(init.self); }
}
class Allies04Hijackable : IAcceptSpy, INotifyPassengerExited
{
public Player OldOwner;
public Allies04Hijackable(Actor self)
{
OldOwner = self.Owner;
}
public void OnInfiltrate(Actor self, Actor spy)
{
if (self.Trait<Cargo>().IsEmpty(self))
{
self.ChangeOwner(spy.Owner);
}
self.Trait<Cargo>().Load(self, spy);
}
public void PassengerExited(Actor self, Actor passenger)
{
if (self.Trait<Cargo>().IsEmpty(self))
{
self.CancelActivity();
self.ChangeOwner(OldOwner);
}
}
}
class Allies04RenderHijackedInfo : RenderUnitInfo
{
public override object Create(ActorInitializer init) { return new Allies04RenderHijacked(init.self, this); }
}
class Allies04RenderHijacked : RenderUnit, IRenderModifier
{
Allies04Hijackable hijackable;
public Allies04RenderHijacked(Actor self, Allies04RenderHijackedInfo info)
: base(self)
{
hijackable = self.Trait<Allies04Hijackable>();
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return r.Select(a => a.WithPalette(Palette(hijackable.OldOwner)));
}
}
}

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -155,4 +155,7 @@ namespace OpenRA.Mods.RA
class IgnoresDisguiseInfo : TraitInfo<IgnoresDisguise> {}
class IgnoresDisguise {}
class DontDestroyWhenInfiltratingInfo : TraitInfo<DontDestroyWhenInfiltrating> { }
class DontDestroyWhenInfiltrating { }
}

View File

@@ -468,7 +468,7 @@ Actors:
Actor136: dome
Location: 107,25
Owner: Soviets
Actor137: weap
HijackFactory: weap
Location: 98,32
Owner: Soviets
Actor138: sam
@@ -768,7 +768,7 @@ Actors:
Actor229: v2rl
Location: 96,19
Owner: Soviets
Actor230: e1
HijackTruckGuard: e1
Location: 65,34
Owner: Soviets
Actor50: fenc
@@ -852,6 +852,7 @@ Actors:
Actor264: v2rl
Location: 50,36
Owner: Soviets
Facing: 192
Actor266: 3tnk
Location: 88,70
Owner: Soviets
@@ -1263,6 +1264,7 @@ Actors:
Actor328: v2rl
Location: 27,37
Owner: Soviets
Facing: 64
Actor366: powr
Location: 35,54
Owner: Soviets
@@ -1413,6 +1415,10 @@ Actors:
Actor427: dog
Location: 104,24
Owner: Soviets
HijackTruck: truk.hijackable
Location: 99,34
Owner: Soviets
Facing: 160
Smudges:
@@ -1433,13 +1439,13 @@ Rules:
Range: 10
Health:
HP: 100
DontDestroyWhenInfiltrating:
DOG.Patrol:
Inherits: ^Infantry
Valued:
Cost: 200
Tooltip:
Name: Attack Dog
Description: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Voice: DogVoice
Bounds: 12,17,-1,-4
@@ -1457,9 +1463,37 @@ Rules:
Image: dog
IdleAnimations: idle1,idle2
IgnoresDisguise:
TRUK.Hijackable:
Inherits: ^Vehicle
Cargo:
MaxWeight: 2
PipCount: 2
AutoTargetIgnore:
Allies04Hijackable:
Allies04RenderHijacked:
Image: TRUK
Selectable:
Voice: SpyVoice
Valued:
Cost: 500
Tooltip:
Name: Supply Truck
Health:
HP: 110
Armor:
Type: Light
Mobile:
Speed: 9
RevealsShroud:
Range: 10
AttackMove:
JustMove: yes
Sequences:
truk:
unload:
Start: 0
Facings: 32
Weapons:
Voices: