fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -39,12 +39,12 @@ namespace OpenRA.Editor
{ "gold02", new Pair<byte,byte>(1,1) },
{ "gold03", new Pair<byte,byte>(1,2) },
{ "gold04", new Pair<byte,byte>(1,3) },
{ "gem01", new Pair<byte,byte>(2,0) },
{ "gem02", new Pair<byte,byte>(2,1) },
{ "gem03", new Pair<byte,byte>(2,2) },
{ "gem04", new Pair<byte,byte>(2,3) },
// cnc tiberium
{ "ti1", new Pair<byte,byte>(1,0) },
{ "ti2", new Pair<byte,byte>(1,1) },
@@ -67,7 +67,7 @@ namespace OpenRA.Editor
{"brik","brik"},
{"fenc","fenc"},
{"wood","wood"},
// Fields
{"v12","v12"},
{"v13","v13"},
@@ -76,12 +76,12 @@ namespace OpenRA.Editor
{"v16","v16"},
{"v17","v17"},
{"v18","v18"},
// Crates
// {"wcrate","crate"},
// {"scrate","crate"},
};
// todo: fix this -- will have bitrotted pretty badly.
static Dictionary<string,Pair<Color,Color>> namedColorMapping = new Dictionary<string, Pair<Color, Color>>()
{
@@ -96,13 +96,13 @@ namespace OpenRA.Editor
{"white",Pair.New(Color.FromArgb(255,255,255),Color.FromArgb(75,75,75))},
{"black",Pair.New(Color.FromArgb(80,80,80),Color.FromArgb(5,5,5))},
};
int MapSize;
int ActorCount = 0;
Map Map = new Map();
List<string> Players = new List<string>();
Action<string> errorHandler;
LegacyMapImporter(string filename, Action<string> errorHandler)
{
this.errorHandler = errorHandler;
@@ -116,10 +116,10 @@ namespace OpenRA.Editor
}
enum IniMapFormat { RedAlert = 3, /* otherwise, cnc (2 variants exist, we don't care to differentiate) */ };
public void ConvertIniMap(string iniFile)
{
var file = new IniFile(FileSystem.Open(iniFile));
var basic = file.GetSection("Basic");
var map = file.GetSection("Map");
@@ -137,12 +137,12 @@ namespace OpenRA.Editor
Map.MapSize.Y = MapSize;
Map.Bounds = Rectangle.FromLTRB(XOffset, YOffset, XOffset + Width, YOffset + Height);
Map.Selectable = true;
Map.Smudges = Lazy.New(() => new List<SmudgeReference>());
Map.Actors = Lazy.New(() => new Dictionary<string, ActorReference>());
Map.MapResources = Lazy.New(() => new TileReference<byte, byte>[MapSize, MapSize]);
Map.MapTiles = Lazy.New(() => new TileReference<ushort, byte>[MapSize, MapSize]);
if (legacyMapFormat == IniMapFormat.RedAlert)
{
UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
@@ -155,22 +155,22 @@ namespace OpenRA.Editor
ReadCncOverlay(file);
ReadCncTrees(file);
}
LoadActors(file, "STRUCTURES");
LoadActors(file, "UNITS");
LoadActors(file, "INFANTRY");
LoadSmudges(file, "SMUDGE");
foreach (var p in Players)
LoadPlayer(file, p, (legacyMapFormat == IniMapFormat.RedAlert));
var wps = file.GetSection("Waypoints")
.Where(kv => int.Parse(kv.Value) > 0)
.Select(kv => Pair.New(int.Parse(kv.Key),
LocationFromMapOffset(int.Parse(kv.Value), MapSize)))
.ToArray();
// Add waypoint actors
foreach( var kv in wps )
{
@@ -179,7 +179,7 @@ namespace OpenRA.Editor
a.Add(new OwnerInit("Neutral"));
Map.Actors.Value.Add("spawn" + kv.First, a);
}
}
static int2 LocationFromMapOffset(int offset, int mapSize)
@@ -243,7 +243,7 @@ namespace OpenRA.Editor
return ret;
}
void UnpackRATileData(MemoryStream ms)
{
for (int i = 0; i < MapSize; i++)
@@ -274,10 +274,10 @@ namespace OpenRA.Editor
if (o != 255 && overlayActorMapping.ContainsKey(raOverlayNames[o]))
Map.Actors.Value.Add("Actor" + ActorCount++,
new ActorReference(overlayActorMapping[raOverlayNames[o]])
{
new ActorReference(overlayActorMapping[raOverlayNames[o]])
{
new LocationInit( new int2(i, j) ),
new OwnerInit( "Neutral" )
new OwnerInit( "Neutral" )
});
}
}
@@ -291,7 +291,7 @@ namespace OpenRA.Editor
foreach (KeyValuePair<string, string> kv in terrain)
{
var loc = int.Parse(kv.Key);
Map.Actors.Value.Add("Actor" + ActorCount++,
Map.Actors.Value.Add("Actor" + ActorCount++,
new ActorReference(kv.Value.ToLowerInvariant())
{
new LocationInit(new int2(loc % MapSize, loc / MapSize)),
@@ -313,7 +313,7 @@ namespace OpenRA.Editor
Map.MapTiles.Value[i, j].index = ReadByte(ms);
}
}
void ReadCncOverlay(IniFile file)
{
IniSection overlay = file.GetSection("OVERLAY", true);
@@ -332,7 +332,7 @@ namespace OpenRA.Editor
Map.MapResources.Value[cell.X, cell.Y] = new TileReference<byte, byte>(res.First, res.Second);
if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
Map.Actors.Value.Add("Actor" + ActorCount++,
Map.Actors.Value.Add("Actor" + ActorCount++,
new ActorReference(overlayActorMapping[kv.Value.ToLower()])
{
new LocationInit(cell),
@@ -340,7 +340,7 @@ namespace OpenRA.Editor
});
}
}
void ReadCncTrees(IniFile file)
{
IniSection terrain = file.GetSection("TERRAIN", true);
@@ -401,7 +401,7 @@ namespace OpenRA.Editor
}
}
}
void LoadSmudges(IniFile file, string section)
{
foreach (var s in file.GetSection(section, true))
@@ -412,14 +412,14 @@ namespace OpenRA.Editor
Map.Smudges.Value.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), int.Parse(parts[2])));
}
}
void LoadPlayer(IniFile file, string section, bool isRA)
{
{
var c = section == "BadGuy" ? "red" :
isRA ? "blue" : "gold";
var color = namedColorMapping[c];
var pr = new PlayerReference
{
Name = section,
@@ -432,7 +432,7 @@ namespace OpenRA.Editor
(byte)(color.First.GetBrightness() * 255),
(byte)(color.Second.GetBrightness() * 255))
};
var Neutral = new [] {"Neutral"};
foreach (var s in file.GetSection(section, true))
{
@@ -448,7 +448,7 @@ namespace OpenRA.Editor
break;
}
}
Map.Players.Add(section, pr);
}