fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -18,7 +18,7 @@ namespace OpenRA.Graphics
Traits.Shroud shroud;
Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
Sprite[,] sprites, fogSprites;
bool dirty = true;
Map map;
@@ -26,7 +26,7 @@ namespace OpenRA.Graphics
{
this.shroud = world.LocalShroud;
this.map = world.Map;
sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
shroud.Dirty += () => dirty = true;
@@ -51,7 +51,7 @@ namespace OpenRA.Graphics
new byte[] { 41 },
new byte[] { 46 },
};
Sprite ChooseShroud(int i, int j)
{
if( !shroud.IsExplored( i, j ) ) return shadowBits[ 0xf ];
@@ -75,7 +75,7 @@ namespace OpenRA.Graphics
return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
}
Sprite ChooseFog(int i, int j)
{
if (!shroud.IsVisible(i,j)) return shadowBits[0xf];
@@ -102,14 +102,14 @@ namespace OpenRA.Graphics
}
internal void Draw( WorldRenderer wr )
{
{
if (dirty)
{
dirty = false;
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
sprites[i, j] = ChooseShroud(i, j);
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
fogSprites[i, j] = ChooseFog(i, j);