fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -87,24 +87,24 @@ namespace OpenRA.Graphics
{
Scroll(delta, false);
}
public void Scroll(float2 delta, bool ignoreBorders)
{
// Convert from world-px to viewport-px
var d = (1f/Zoom*delta).ToInt2();
var newScrollPosition = scrollPosition + d;
if(!ignoreBorders)
newScrollPosition = NormalizeScrollPosition(newScrollPosition);
scrollPosition = newScrollPosition;
}
int2 NormalizeScrollPosition(int2 newScrollPosition)
{
return newScrollPosition.Clamp(scrollLimits);
}
public ScrollDirection GetBlockedDirections()
{
var ret = ScrollDirection.None;
@@ -124,13 +124,13 @@ namespace OpenRA.Graphics
Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
scrollPosition = new int2(scrollLimits.Location) + new int2(scrollLimits.Size)/2;
}
public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
{
renderer.BeginFrame(scrollPosition, Zoom);
if (wr != null)
wr.Draw();
using( new PerfSample("render_widgets") )
{
Widget.DoDraw();
@@ -154,17 +154,17 @@ namespace OpenRA.Graphics
{
cursorFrame += 0.5f;
}
// Convert from viewport coords to cell coords (not px)
public float2 ViewToWorld(MouseInput mi) { return ViewToWorld(mi.Location); }
public float2 ViewToWorld(int2 loc)
{
return (1f / Game.CellSize) * (1f/Zoom*loc.ToFloat2() + Location);
}
public int2 ViewToWorldPx(int2 loc) { return (1f/Zoom*loc.ToFloat2() + Location).ToInt2(); }
public int2 ViewToWorldPx(MouseInput mi) { return ViewToWorldPx(mi.Location); }
public void Center(float2 loc)
{
scrollPosition = NormalizeScrollPosition((Game.CellSize*loc - 1f/(2*Zoom)*screenSize.ToFloat2()).ToInt2());
@@ -179,7 +179,7 @@ namespace OpenRA.Graphics
.Aggregate((a, b) => a + b) / actors.Count();
scrollPosition = NormalizeScrollPosition((avgPos - 1f/(2*Zoom)*screenSize.ToFloat2()).ToInt2());
}
// Rectangle (in viewport coords) that contains things to be drawn
public Rectangle ViewBounds(World world)
{
@@ -195,7 +195,7 @@ namespace OpenRA.Graphics
int2 cachedScroll = new int2(int.MaxValue, int.MaxValue);
Rectangle cachedRect;
// Rectangle (in cell coords) of cells that are currently visible on the screen
public Rectangle WorldBounds(World world)
{
@@ -208,7 +208,7 @@ namespace OpenRA.Graphics
cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
cachedScroll = scrollPosition;
}
var b = world.LocalShroud.Bounds;
return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
}