fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -11,8 +11,8 @@ using System;
using OpenRA.Network;
namespace OpenRA.Server
{
// Returns true if order is handled
{
// Returns true if order is handled
public interface IInterpretCommand { bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd); }
public interface INotifySyncLobbyInfo { void LobbyInfoSynced(Server server); }
public interface INotifyServerStart { void ServerStarted(Server server); }
@@ -24,32 +24,32 @@ namespace OpenRA.Server
void Tick(Server server);
int TickTimeout { get; }
}
public abstract class ServerTrait {}
public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown
{
{
public bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd)
{
Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
return false;
}
public void GameStarted(Server server)
{
Console.WriteLine("GameStarted()");
}
public void LobbyInfoSynced(Server server)
{
Console.WriteLine("LobbyInfoSynced()");
}
public void ServerStarted(Server server)
{
Console.WriteLine("ServerStarted()");
}
public void ServerShutdown(Server server)
{
Console.WriteLine("ServerShutdown()");