fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -48,7 +48,7 @@ namespace OpenRA.Traits
public void DrawRollover(WorldRenderer wr, Actor self)
{
var bounds = self.Bounds.Value;
var xy = new float2(bounds.Left, bounds.Top);
var Xy = new float2(bounds.Right, bounds.Top);
@@ -69,7 +69,7 @@ namespace OpenRA.Traits
}
}
}
void DrawSelectionBar(Actor self, float2 xy, float2 Xy, float value, Color barColor)
{
if (!self.IsInWorld) return;
@@ -92,20 +92,20 @@ namespace OpenRA.Traits
wlr.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), barColor2, barColor2);
wlr.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
}
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
{
if (!self.IsInWorld) return;
var health = self.TraitOrDefault<Health>();
if (health == null || health.IsDead) return;
var c = Color.FromArgb(128, 30, 30, 30);
var c2 = Color.FromArgb(128, 10, 10, 10);
var healthColor = (health.DamageState == DamageState.Critical) ? Color.Red :
(health.DamageState == DamageState.Heavy) ? Color.Yellow : Color.LimeGreen;
var healthColor2 = Color.FromArgb(
255,
healthColor.R / 2,
@@ -113,7 +113,7 @@ namespace OpenRA.Traits
healthColor.B / 2);
var z = float2.Lerp(xy, Xy, (float)health.HP / health.MaxHP);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
wlr.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
@@ -153,7 +153,7 @@ namespace OpenRA.Traits
void DrawPips(WorldRenderer wr, Actor self, float2 basePosition)
{
if (self.Owner != self.World.LocalPlayer) return;
var pipSources = self.TraitsImplementing<IPips>();
if (pipSources.Count() == 0)
return;
@@ -170,7 +170,7 @@ namespace OpenRA.Traits
var thisRow = pips.GetPips(self);
if (thisRow == null)
continue;
var width = self.Bounds.Value.Width;
foreach (var pip in thisRow)
@@ -190,11 +190,11 @@ namespace OpenRA.Traits
pipxyOffset.Y -= pipSize.Y + 1;
}
}
void DrawTags(WorldRenderer wr, Actor self, float2 basePosition)
{
if (self.Owner != self.World.LocalPlayer) return;
// If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows
var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file
var tagxyOffset = new float2(0, 0); // Correct for offset due to multiple rows
@@ -205,17 +205,17 @@ namespace OpenRA.Traits
{
if (tag == TagType.None)
continue;
var tagImages = new Animation("pips");
tagImages.PlayRepeating(tagStrings[(int)tag]);
tagImages.Image.DrawAt(wr, tagxyBase + tagxyOffset, "chrome");
// Increment row
tagxyOffset.Y += 8;
}
}
}
void DrawUnitPath(Actor self)
{
if (self.World.LocalPlayer == null ||!self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
@@ -243,6 +243,6 @@ namespace OpenRA.Traits
}
}
}
}
}