fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -23,14 +23,14 @@ namespace OpenRA.Widgets
{
protected readonly World world;
readonly WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public WorldInteractionControllerWidget([ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer)
{
this.world = world;
this.worldRenderer = worldRenderer;
}
public override void Draw()
{
var selbox = SelectionBox;
@@ -46,7 +46,7 @@ namespace OpenRA.Widgets
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
worldRenderer.DrawRollover(u);
}
int2 dragStart, dragEnd;
public override bool HandleMouseInput(MouseInput mi)
@@ -56,7 +56,7 @@ namespace OpenRA.Widgets
{
if (!TakeFocus(mi))
return false;
dragStart = dragEnd = xy;
ApplyOrders(world, xy, mi);
}
@@ -82,10 +82,10 @@ namespace OpenRA.Widgets
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
if (SelectionBox == null) /* don't issue orders while selecting */
ApplyOrders(world, xy, mi);
return true;
}
public Pair<int2, int2>? SelectionBox
{
get
@@ -94,7 +94,7 @@ namespace OpenRA.Widgets
return Pair.New(dragStart, dragEnd);
}
}
public void ApplyOrders(World world, int2 xy, MouseInput mi)
{
if (world.OrderGenerator == null) return;
@@ -104,7 +104,7 @@ namespace OpenRA.Widgets
world.PlayVoiceForOrders(orders);
}
public override string GetCursor(int2 pos)
{
return Sync.CheckSyncUnchanged( world, () =>
@@ -140,7 +140,7 @@ namespace OpenRA.Widgets
}
return false;
}
static readonly Actor[] NoActors = {};
IEnumerable<Actor> SelectActorsInBox(World world, int2 a, int2 b)
{