fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Cnc
public readonly string ReadyAudio = "reinfor1.aud";
public override object Create(ActorInitializer init) { return new ProductionAirdrop(this); }
}
class ProductionAirdrop : Production
{
public ProductionAirdrop(ProductionAirdropInfo info) : base(info) {}
@@ -31,34 +31,34 @@ namespace OpenRA.Mods.Cnc
public override bool Produce( Actor self, ActorInfo producee )
{
var owner = self.Owner;
// Start a fixed distance away: the width of the map.
// This makes the production timing indepent of spawnpoint
var startPos = self.Location + new int2(owner.World.Map.Bounds.Width, 0);
var endPos = new int2(owner.World.Map.Bounds.Left - 5, self.Location.Y);
// Assume a single exit point for simplicity
var exit = self.Info.Traits.WithInterface<ExitInfo>().First();
var rb = self.Trait<RenderBuilding>();
rb.PlayCustomAnimRepeating(self, "active");
owner.World.AddFrameEndTask(w =>
{
var a = w.CreateActor("C17", new TypeDictionary
var a = w.CreateActor("C17", new TypeDictionary
{
new LocationInit( startPos ),
new OwnerInit( owner ),
new FacingInit( 64 ),
new AltitudeInit( Rules.Info["c17"].Traits.Get<PlaneInfo>().CruiseAltitude ),
});
a.QueueActivity(Fly.ToCell(self.Location + new int2(6,0)));
a.QueueActivity(new Land(Target.FromActor(self)));
a.QueueActivity(new CallFunc(() =>
a.QueueActivity(new CallFunc(() =>
{
if (!self.IsInWorld || self.IsDead())
return;
rb.PlayCustomAnimRepeating(self, "idle");
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit));
Sound.PlayToPlayer(self.Owner, (Info as ProductionAirdropInfo).ReadyAudio);