fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -16,7 +16,7 @@ using OpenRA.Network;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
{
public class CncServerBrowserLogic
{
GameServer currentServer;
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
Hidden
}
SearchStatus searchStatus = SearchStatus.Fetching;
public string ProgressLabelText()
{
switch (searchStatus)
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
{
var panel = widget.GetWidget("SERVERBROWSER_PANEL");
var sl = panel.GetWidget<ScrollPanelWidget>("SERVER_LIST");
// Menu buttons
var refreshButton = panel.GetWidget<ButtonWidget>("REFRESH_BUTTON");
refreshButton.IsDisabled = () => refreshing;
@@ -61,11 +61,11 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
{
searchStatus = SearchStatus.Fetching;
sl.RemoveChildren();
currentServer = null;
currentServer = null;
ServerList.Query(games => RefreshServerList(panel, games));
refreshing = true;
};
var join = panel.GetWidget<ButtonWidget>("JOIN_BUTTON");
join.IsDisabled = () => currentServer == null || !ServerBrowserLogic.CanJoin(currentServer);
join.OnClick = () =>
@@ -79,23 +79,23 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
Widget.CloseWindow();
CncConnectingLogic.Connect(host, port, openLobby, onExit);
};
panel.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); };
// Server list
serverTemplate = sl.GetWidget<ScrollItemWidget>("SERVER_TEMPLATE");
// Display the progress label over the server list
// The text is only visible when the list is empty
var progressText = panel.GetWidget<LabelWidget>("PROGRESS_LABEL");
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
// Map preview
var preview = panel.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
preview.Map = () => CurrentMap();
preview.IsVisible = () => CurrentMap() != null;
// Server info
var infoPanel = panel.GetWidget("SERVER_INFO");
infoPanel.IsVisible = () => currentServer != null;
@@ -103,16 +103,16 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
infoPanel.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => ServerBrowserLogic.GenerateModsLabel(currentServer);
infoPanel.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
infoPanel.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () => GetPlayersLabel(currentServer);
refreshing = true;
ServerList.Query(games => RefreshServerList(panel, games));
}
string GetPlayersLabel(GameServer game)
{
if (game == null)
return "";
var map = GetMap(game.Map);
return map == null ? "{0}".F(currentServer.Players) : "{0} / {1}".F(currentServer.Players, map.PlayerCount);
}
@@ -121,18 +121,18 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
{
return (currentServer == null) ? null : GetMap(currentServer.Map);
}
static Map GetMap(string uid)
{
return (!Game.modData.AvailableMaps.ContainsKey(uid))
? null : Game.modData.AvailableMaps[uid];
}
public void RefreshServerList(Widget panel, IEnumerable<GameServer> games)
{
refreshing = false;
var sl = panel.GetWidget<ScrollPanelWidget>("SERVER_LIST");
sl.RemoveChildren();
currentServer = null;
@@ -149,14 +149,14 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
searchStatus = SearchStatus.NoGames;
return;
}
searchStatus = SearchStatus.Hidden;
int i = 0;
foreach (var loop in gamesWaiting)
{
var game = loop;
var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game);
item.GetWidget<LabelWidget>("TITLE").GetText = () => game.Name;
// TODO: Use game.MapTitle once the server supports it
@@ -182,7 +182,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
var panel = widget.GetWidget("DIRECTCONNECT_PANEL");
var ipField = panel.GetWidget<TextFieldWidget>("IP");
var portField = panel.GetWidget<TextFieldWidget>("PORT");
var last = Game.Settings.Player.LastServer.Split(':').ToArray();
ipField.Text = last.Length > 1 ? last[0] : "localhost";
portField.Text = last.Length > 2 ? last[1] : "1234";
@@ -192,10 +192,10 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
int port;
if (!int.TryParse(portField.Text, out port))
port = 1234;
Game.Settings.Player.LastServer = "{0}:{1}".F(ipField.Text, port);
Game.Settings.Save();
Widget.CloseWindow();
CncConnectingLogic.Connect(ipField.Text, port, openLobby, onExit);
};