fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -20,25 +20,25 @@ namespace OpenRA.Mods.RA
var spy = a.TraitOrDefault<Spy>();
return spy != null && spy.Disguised;
}
public static bool AppearsFriendlyTo(this Actor self, Actor toActor)
public static bool AppearsFriendlyTo(this Actor self, Actor toActor)
{
var stance = toActor.Owner.Stances[ self.Owner ];
if (stance == Stance.Ally)
return true;
if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Ally;
return stance == Stance.Ally;
}
public static bool AppearsHostileTo(this Actor self, Actor toActor)
{
public static bool AppearsHostileTo(this Actor self, Actor toActor)
{
var stance = toActor.Owner.Stances[ self.Owner ];
if (stance == Stance.Ally)
return false; /* otherwise, we'll hate friendly disguised spies */
if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Enemy;