fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA.Buildings
public readonly int Adjacent = 2;
public readonly string Footprint = "x";
public readonly int2 Dimensions = new int2(1, 1);
public readonly string[] BuildSounds = {"placbldg.aud", "build5.aud"};
public readonly string[] SellSounds = {"cashturn.aud"};
@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA.Buildings
var nearnessCandidates = new List<int2>();
var bi = world.WorldActor.Trait<BuildingInfluence>();
for( int y = scanStart.Y ; y < scanEnd.Y ; y++ )
for( int x = scanStart.X ; x < scanEnd.X ; x++ )
{
@@ -76,26 +76,26 @@ namespace OpenRA.Mods.RA.Buildings
public int2 TopLeft { get { return topLeft; } }
public int2 PxPosition { get { return pxPosition; } }
public IEnumerable<string> ProvidesPrerequisites { get { yield return self.Info.Name; } }
public Building(ActorInitializer init, BuildingInfo info)
{
this.self = init.self;
this.topLeft = init.Get<LocationInit,int2>();
this.Info = info;
this.PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
occupiedCells = FootprintUtils.UnpathableTiles( self.Info.Name, Info, TopLeft )
.Select(c => Pair.New(c, SubCell.FullCell)).ToArray();
pxPosition = ( 2 * topLeft + Info.Dimensions ) * Game.CellSize / 2;
}
public int GetPowerUsage()
{
if (Info.Power <= 0)
return Info.Power;
var health = self.TraitOrDefault<Health>();
return health != null ? (Info.Power * health.HP / health.MaxHP) : Info.Power;
}