fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA.Buildings
PowerManagerInfo Info;
Player Player;
DeveloperMode devMode;
Dictionary<Actor, int> PowerDrain = new Dictionary<Actor, int>();
[Sync] int totalProvided;
public int PowerProvided { get { return totalProvided; } }
@@ -38,14 +38,14 @@ namespace OpenRA.Mods.RA.Buildings
{
Info = info;
Player = init.self.Owner;
init.world.ActorAdded += ActorAdded;
init.world.ActorRemoved += ActorRemoved;
devMode = init.self.Trait<DeveloperMode>();
wasHackEnabled = devMode.UnlimitedPower;
}
void ActorAdded(Actor a)
{
if (a.Owner != Player || !a.HasTrait<Building>())
@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA.Buildings
PowerDrain.Add(a, a.Trait<Building>().GetPowerUsage());
UpdateTotals();
}
void ActorRemoved(Actor a)
{
if (a.Owner != Player || !a.HasTrait<Building>())
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Buildings
PowerDrain.Remove(a);
UpdateTotals();
}
void UpdateTotals()
{
totalProvided = 0;
@@ -78,16 +78,16 @@ namespace OpenRA.Mods.RA.Buildings
if (devMode.UnlimitedPower)
totalProvided = 1000000;
}
public void UpdateActor(Actor a, int newPower)
{
if (a.Owner != Player || !a.HasTrait<Building>())
return;
PowerDrain[a] = newPower;
UpdateTotals();
}
int nextPowerAdviceTime = 0;
bool wasLowPower = false;
bool wasHackEnabled;
@@ -104,16 +104,16 @@ namespace OpenRA.Mods.RA.Buildings
if (lowPower && !wasLowPower)
nextPowerAdviceTime = 0;
wasLowPower = lowPower;
if (--nextPowerAdviceTime <= 0)
{
if (lowPower)
Player.GiveAdvice(Rules.Info["world"].Traits.Get<EvaAlertsInfo>().LowPower);
nextPowerAdviceTime = Info.AdviceInterval;
}
}
public PowerState PowerState
{
get {