fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
public bool Cloaked { get { return remainingTime <= 0; } }
public void DamageStateChanged(Actor self, AttackInfo e)
{
{
canCloak = (e.DamageState < DamageState.Critical);
if (!canCloak) Uncloak();
}
@@ -84,8 +84,8 @@ namespace OpenRA.Mods.RA
public bool IsVisible(Actor self)
{
if (!Cloaked || self.Owner == self.World.LocalPlayer ||
self.World.LocalPlayer == null ||
if (!Cloaked || self.Owner == self.World.LocalPlayer ||
self.World.LocalPlayer == null ||
self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
return true;
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA
a.Actor.Owner.Stances[self.Owner] != Stance.Ally &&
(self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
}
public Color RadarColorOverride(Actor self)
{
var c = self.Owner.ColorRamp.GetColor(0);