fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -25,22 +25,22 @@ namespace OpenRA.Mods.RA
{
ConquestVictoryConditionsInfo Info;
public ConquestVictoryConditions(ConquestVictoryConditionsInfo info) { Info = info; }
public void Tick(Actor self)
{
if (self.Owner.WinState != WinState.Undefined || self.Owner.NonCombatant) return;
var hasAnything = self.World.ActorsWithTrait<MustBeDestroyed>()
.Any( a => a.Actor.Owner == self.Owner );
if (!hasAnything && !self.Owner.NonCombatant)
Lose(self);
var others = self.World.Players.Where( p => !p.NonCombatant
var others = self.World.Players.Where( p => !p.NonCombatant
&& p != self.Owner && p.Stances[self.Owner] != Stance.Ally );
if (others.Count() == 0) return;
if (others.Count() == 0) return;
if(others.All(p => p.WinState == WinState.Lost))
Win(self);
}
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
{
if (self.Owner.WinState == WinState.Lost) return;
self.Owner.WinState = WinState.Lost;
Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
foreach (var a in self.World.Actors.Where(a => a.Owner == self.Owner))
@@ -71,12 +71,12 @@ namespace OpenRA.Mods.RA
});
}
}
public void Win(Actor self)
public void Win(Actor self)
{
if (self.Owner.WinState == WinState.Won) return;
self.Owner.WinState = WinState.Won;
Game.Debug("{0} is victorious.".F(self.Owner.PlayerName));
if (self.Owner == self.World.LocalPlayer)
{