fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA
ticks = info.SpawnInterval * 25; // todo: randomize
crates.RemoveAll(x => !x.IsInWorld);
var toSpawn = Math.Max(0, info.Minimum - crates.Count)
+ (crates.Count < info.Maximum ? 1 : 0);
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
SpawnCrate(self, info);
}
}
void SpawnCrate(Actor self, CrateSpawnerInfo info)
{
var threshold = 100;
@@ -57,11 +57,11 @@ namespace OpenRA.Mods.RA
for (var n = 0; n < threshold; n++ )
{
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
// Is this valid terrain?
var terrainType = self.World.GetTerrainType(p);
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue;
// Don't spawn on any actors
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null) continue;
if (self.World.ActorMap.GetUnitsAt(p).Any()) continue;