fix trailing whitespace everywhere

This commit is contained in:
Chris Forbes
2011-09-25 14:37:12 +13:00
parent 0eb98ef3b5
commit 55036cd58c
596 changed files with 3194 additions and 3194 deletions

View File

@@ -1,7 +1,7 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Effects
this.weapon = weapon;
anim = new Animation(weapon);
anim.PlayRepeating("up");
if (silo == null)
{
altitude = firedBy.World.Map.Bounds.Height*Game.CellSize;
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Effects
anim.PlayRepeating("down");
goingUp = false;
}
public void Tick(World world)
{
anim.Tick();
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image, pos - 0.5f * anim.Image.size - new float2(0, altitude),
yield return new Renderable(anim.Image, pos - 0.5f * anim.Image.size - new float2(0, altitude),
"effect", (int)pos.Y);
}
}